Lashing Creeper: Difference between revisions

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|name=Lashing Creeper
|name=Lashing Creeper
|level=1
|level=1
|primal=1
|themes=primal
|domain=Flora
|domains=flora
|cast=1 action
|cast=1 action
|range=60 feet
|range=20 meter
|components=V, S
|components=V, S
|duration=Concentration, 1 minute
|duration=Concentration, 1 minute
}}
}}
You call forth a creeper at a location which immediately use its [[Attack]] action. The creeper has the following properties:
You call forth a creeper at a location which immediately use its [[Attack]] action. The creeper has the following properties:
* A melee [[Attack]] action using your spellcasting modifier, targeting the nearest foe within 10 feet and deals 1d6 necrotic damage.
* A melee [[attack]] action using your spellcasting modifier, targeting the nearest foe within 5 meters and deals 1d6 necrotic damage.
* May perform an Opportunity Attack within a 10-foot radius once every turn, on a successful hit, cause the target to become [[Immobilized]] until the start of their next turn.
* May perform an [[Opportunity Attack]] within a 10-foot radius once every turn, on a successful hit, cause the target to become [[Immobilized]] until the start of their next turn.
* The creeper has <code>5 + your spellcasting modifier</code> [[Hit Points]], 10 AL and uses your [[Contest Scores]].
* The creeper has [[hit points]] equal to <code>5 + your spellcasting modifier</code>, 10 [[AL]] and uses your [[Contest Scores]].


For the duration, you may perform the following [[Minor Action]]s:
For the duration, you may perform the following [[minor action]]s:
* Call forth another creeper within range which immediately use its [[Attack]] action. You may have a total of <code>your level</code> in number of creepers at the same time.
* Call forth another creeper within range which immediately use its [[attack]] action. You may have a total of <code>your level</code> in number of creepers at the same time.
* Cause all your creepers to use their [[Attack]] action.
* Cause all your creepers to use their [[attack]] action.


You may at any time cause a creeper to withdraw and if you lose concentration, all creepers will immediately withdraw. This spell ends if you have no creepers alive.
You may at any time cause a creeper to withdraw and if you lose [[concentration]], all creepers will immediately withdraw. This spell ends if you have no creepers alive.


'''Power Increase'''<br>
'''Power Increase'''<br>

Latest revision as of 07:44, 7 February 2024

1st Level
Theme(s)
Primal
Domain(s)
Flora
Casting Time 1 action
Range 20 meter
Component(s) V, S
Duration Concentration, 1 minute

You call forth a creeper at a location which immediately use its Attack action. The creeper has the following properties:

  • A melee attack action using your spellcasting modifier, targeting the nearest foe within 5 meters and deals 1d6 necrotic damage.
  • May perform an Opportunity Attack within a 10-foot radius once every turn, on a successful hit, cause the target to become Immobilized until the start of their next turn.
  • The creeper has hit points equal to 5 + your spellcasting modifier, 10 AL and uses your Contest Scores.

For the duration, you may perform the following minor actions:

  • Call forth another creeper within range which immediately use its attack action. You may have a total of your level in number of creepers at the same time.
  • Cause all your creepers to use their attack action.

You may at any time cause a creeper to withdraw and if you lose concentration, all creepers will immediately withdraw. This spell ends if you have no creepers alive.

Power Increase
When you cast this spell using a spell slot of 2nd level or higher, you may within 20 feet of the first creeper, call forth an additional creeper for each slot level above 2nd.


Immobilized

  • Your movement is 0, and cannot benefit from any bonuses to your speed.