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|name=Lashing Creeper | |name=Lashing Creeper | ||
|level=1 | |level=1 | ||
|primal | |themes=primal | ||
| | |domains=flora | ||
|cast=1 action | |cast=1 action | ||
|range= | |range=20 meter | ||
|components=V, S | |components=V, S | ||
|duration=Concentration, 1 minute | |duration=Concentration, 1 minute | ||
|area=20 meter | |||
}} | }} | ||
You call forth a creeper at a location which immediately use its | You call forth a creeper at a location which immediately use its [[attack]] action. The creeper has the following properties: | ||
* A melee [[ | * A melee [[attack]] action using your spellcasting ability modifier, targeting the nearest foe within {{c|5}} meters and deals {{c|1d6}} necrotic damage. | ||
* | * Once every turn, may perform a tier 1 [[Arresting Strike]] within a {{5 meter radius, but uses your spellcasting ability modifier for the [[contested score|contest]]. | ||
* | * [[Hit points]] equal to {{c|5 + your spellcasting ability modifier}}, 12 [[AL]] and uses your ability scores. | ||
For the duration, you may | For the duration, you may perform the following [[bonus action]]s: | ||
* Call forth another creeper within range which immediately use its [[ | * Call forth another creeper within range of another creeper which immediately use its [[attack]] action. You may have a total of {{c|your level}} in number of creepers at the same time. | ||
* Cause all your creepers to use their | * Cause all your creepers to use their [[attack]] action. | ||
You may at any time cause a creeper to withdraw and if you lose concentration, all creepers will immediately withdraw. This spell ends if you have no creepers alive. | You may at any time cause a creeper to withdraw and if you lose [[concentration]], all creepers will immediately withdraw. This spell ends if you have no creepers alive. | ||
'''Power Increase'''<br> | '''Power Increase'''<br> | ||
When you cast this | When you cast this at a spell level 2 or higher, you may call forth an additional creeper within the area and creepers [[hit point]]s are increased by {{c|5}}, for each spell level above 1. |
Latest revision as of 14:03, 16 May 2025
1st Level | |
Theme(s) | Primal
|
Domain(s) |
Flora
|
Casting Time | 1 action |
Range | 20 meter |
Area | 20 meter |
Component(s) | V, S |
Duration | Concentration, 1 minute |
You call forth a creeper at a location which immediately use its attack action. The creeper has the following properties:
- A melee attack action using your spellcasting ability modifier, targeting the nearest foe within 5 meters and deals 1d6 necrotic damage.
- Once every turn, may perform a tier 1 Arresting Strike within a {{5 meter radius, but uses your spellcasting ability modifier for the contest.
- Hit points equal to 5 + your spellcasting ability modifier, 12 AL and uses your ability scores.
For the duration, you may perform the following bonus actions:
- Call forth another creeper within range of another creeper which immediately use its attack action. You may have a total of your level in number of creepers at the same time.
- Cause all your creepers to use their attack action.
You may at any time cause a creeper to withdraw and if you lose concentration, all creepers will immediately withdraw. This spell ends if you have no creepers alive.
Power Increase
When you cast this at a spell level 2 or higher, you may call forth an additional creeper within the area and creepers hit points are increased by 5, for each spell level above 1.