Spike Floor: Difference between revisions

From Kronopolis and the Flat Plane
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|name=Spike Floor
|name=Spike Floor
|level=1
|level=1
|divine=1
|themes=arcane divine
|domain=Metal
|domains=metal
|cast=1 action
|cast=standard
|range=60 feet
|range=20 meter
|components=V, S
|components=V, S
|duration=Concentration, up to 1 hour
|duration=Concentration, up to 1 hour
|area=20-foot radius
|area=10 meter radius
}}
}}
You create a field of sharp, jagged spikes on the floor within a 20-foot radius centered on a point you choose within range. The spikes are [[Difficult Terrain]] and deal 1d4 piercing damage to any creature that enters or ends their turn within the area.
You create a field of sharp, jagged spikes on the floor within a 20-foot radius centered on a point you choose within range. The spikes are [[Difficult Terrain]] and deal 1d4 piercing damage to any creature that enters or ends their turn within the area.
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'''Power Increase:'''<br>
'''Power Increase:'''<br>
When you cast this spell using a spell slot of 2nd level or higher, the damage dealt by the spikes increases by 1d4 for each slot level above 1st.
When you cast this spell using a spell slot of 2nd level or higher, the damage dealt by the spikes increases by 1d4 for each slot level above 1st.
<noinclude>----{{Quote|Difficult Terrain}}
----</noinclude>

Latest revision as of 16:28, 17 February 2023

1st Level
Theme(s)
Arcane
Divine
Domain(s)
Metal
Casting Time Standard Action (3 AP)
Range 20 meter
Area 10 meter radius
Component(s) V, S
Duration Concentration, up to 1 hour

You create a field of sharp, jagged spikes on the floor within a 20-foot radius centered on a point you choose within range. The spikes are Difficult Terrain and deal 1d4 piercing damage to any creature that enters or ends their turn within the area.

Power Increase:
When you cast this spell using a spell slot of 2nd level or higher, the damage dealt by the spikes increases by 1d4 for each slot level above 1st.


Difficult Terrain

  • The cost of traversing this area is doubled.