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|name=Lashing Creeper | |name=Lashing Creeper | ||
|level=1 | |level=1 | ||
|primal | |themes=primal | ||
|domains=flora | |||
| | |||
|cast=1 action | |cast=1 action | ||
|range= | |range=20 meter | ||
|components=V, S | |components=V, S | ||
|duration=Concentration, 1 minute | |duration=Concentration, 1 minute | ||
}} | }} | ||
You call forth a creeper at a location which immediately use its | You call forth a creeper at a location which immediately use its [[Attack]] action. The creeper has the following properties: | ||
* A melee attack, targeting the nearest foe within | * A melee [[attack]] action using your spellcasting modifier, targeting the nearest foe within 5 meters and deals 1d6 necrotic damage. | ||
* May perform an [[Opportunity Attack]] within a 10-foot radius once every turn, on a successful hit, cause the target to become [[Immobilized]] until the start of their next turn. | |||
* The creeper has <code>5 + your spellcasting modifier</code> | * The creeper has [[hit points]] equal to <code>5 + your spellcasting modifier</code>, 10 [[AL]] and uses your [[Contest Scores]]. | ||
For the duration, you may | For the duration, you may perform the following [[minor action]]s: | ||
* Call forth another creeper which immediately use its | * Call forth another creeper within range which immediately use its [[attack]] action. You may have a total of <code>your level</code> in number of creepers at the same time. | ||
* Cause all your creepers to use their | * Cause all your creepers to use their [[attack]] action. | ||
You may at any time cause a creeper to withdraw and if you lose concentration, all creepers will immediately withdraw. This spell ends if you have no creepers alive. | You may at any time cause a creeper to withdraw and if you lose [[concentration]], all creepers will immediately withdraw. This spell ends if you have no creepers alive. | ||
'''Power Increase'''<br> | '''Power Increase'''<br> | ||
When you cast this spell using a spell slot of 2nd level or higher, you may within 20 feet of the first creeper, call forth an additional creeper for each slot level above 2nd. | When you cast this spell using a spell slot of 2nd level or higher, you may within 20 feet of the first creeper, call forth an additional creeper for each slot level above 2nd. | ||
<noinclude>----{{Quote|Immobilized}} | |||
----</noinclude> |
Latest revision as of 07:44, 7 February 2024
1st Level | |
Theme(s) | Primal
|
Domain(s) |
Flora
|
Casting Time | 1 action |
Range | 20 meter |
Component(s) | V, S |
Duration | Concentration, 1 minute |
You call forth a creeper at a location which immediately use its Attack action. The creeper has the following properties:
- A melee attack action using your spellcasting modifier, targeting the nearest foe within 5 meters and deals 1d6 necrotic damage.
- May perform an Opportunity Attack within a 10-foot radius once every turn, on a successful hit, cause the target to become Immobilized until the start of their next turn.
- The creeper has hit points equal to
5 + your spellcasting modifier
, 10 AL and uses your Contest Scores.
For the duration, you may perform the following minor actions:
- Call forth another creeper within range which immediately use its attack action. You may have a total of
your level
in number of creepers at the same time. - Cause all your creepers to use their attack action.
You may at any time cause a creeper to withdraw and if you lose concentration, all creepers will immediately withdraw. This spell ends if you have no creepers alive.
Power Increase
When you cast this spell using a spell slot of 2nd level or higher, you may within 20 feet of the first creeper, call forth an additional creeper for each slot level above 2nd.