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{{Also|[[:Category:Action]]}}
{{Also|[[:Category:Action]] {{!}} [[:Category:Cunning Action]]}}


Actions are the main action a creature performs during its turn. It is often the most impactful decision and often tied to the character's class.
Actions are the main action a creature performs during its turn. It is often the most impactful decision and often tied to the character's class.


During a creature's turn they can perform up to four actions, using up to four Action Points (AP). There are four types of actions a creature can make during one turn: Full Actions, Standard Action, Minor Actions and Quick Actions. Their cost is 4, 3, 2 and 1 respectively.
During a creature's turn they can perform up to four actions, using up to four Action Points (AP). There are four types of actions a creature can make during one turn: '''Full Actions''' (4 AP), '''Standard Actions''' (3 AP), '''Minor Actions''' (2 AP) and '''Quick Actions''' (1 AP).  


Additionally, a creature can make one [[Maneuver]] and one [[Reaction]] during each round. They are regained at the start of each creature's turn.
Additionally, a creature can make one [[Maneuver]] and one [[Reaction]] during each round. They are regained at the start of each creature's turn.


==Actions Table==
==[[Actions Table]]==
{| class="wikitable"
{{:Actions Table}}
! AP !! Type !! Actions
|-
| 4 || <span id="Full Actions">Full Actions</span> || [[Ritual]]s <br>[[Sprint]] <br>[[Improvise]]
|-
| 3 || <span id="Standard Actions">Standard Actions</span> || [[Combat Action]] ([[Attack]], [[Shove]], etc.) <br>[[Disengage]] <br>[[Dodge]] <br>[[Hide]] <br>[[Help]] <br>[[Run]] <br>[[Search]] <br>[[Spellcasting]] <br>[[Improvise]]
|-
| 2 || <span id="Minor Actions">Minor Actions</span> || 2nd+ [[Bonus Action]]/turn <br>[[Cantrip]]s <br>[[Dash]] <br>[[Improvise]]
|-
| 1 || <span id="Quick Actions">Quick Actions</span> || 1st [[Bonus Action]]/turn <br>[[Interaction]] <br>[[Ready Action|Ready]] (+cost of readied action) <br>[[Movement_Speed#Base Speed|Walk]]
|}

Latest revision as of 10:07, 14 January 2024

See also: Category:Action | Category:Cunning Action.


Actions are the main action a creature performs during its turn. It is often the most impactful decision and often tied to the character's class.

During a creature's turn they can perform up to four actions, using up to four Action Points (AP). There are four types of actions a creature can make during one turn: Full Actions (4 AP), Standard Actions (3 AP), Minor Actions (2 AP) and Quick Actions (1 AP).

Additionally, a creature can make one Maneuver and one Reaction during each round. They are regained at the start of each creature's turn.

Actions Table

AP Type Actions
4 Full Actions Rituals
Sprint
Improvise
3 Standard Actions Combat Action (Attack, Shove, etc.)
Disengage
Dodge
Grapple
Hide
Help
Run
Search
Spellcasting
Improvise
2 Minor Actions 2nd+ Bonus Action/turn
Cantrips
Dash
Improvise
1 Quick Actions 1st Bonus Action/turn
Interaction
Ready (+cost of readied action)
Walk