Superior Technique: Difference between revisions

From Kronopolis and the Flat Plane
Created page with "<noinclude>Category:Fighting Style</noinclude> *You learn one maneuver of your choice from among those available to the Battle Master archetype. If a maneuver you use requires your target to make a saving throw to resist the maneuver's effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice). You gain one superiority die, which is a d6 (this die is added to any superiority dice you have from another source)...."
 
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<noinclude>[[Category:Fighting Style]]</noinclude>
<noinclude>[[Category:Fighting Style]]</noinclude>
*You learn one maneuver of your choice from among those available to the Battle Master archetype. If a maneuver you use requires your target to make a saving throw to resist the maneuver's effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice).
* You learn one maneuver of your choice from among the [[Maneuver/List|martial maneuvers]]. If a [[maneuver]] you use requires your target to make a saving throw to resist the [[maneuver]]'s effects, the saving throw DL equals <code>8 + your proficiency bonus + your Strength or Dexterity modifier (your choice)</code>.


You gain one superiority die, which is a d6 (this die is added to any superiority dice you have from another source). This die is used to fuel your maneuvers. A superiority die is expended when you use it. You regain your expended superiority dice when you finish a short or long rest.
* You gain one [[superiority die]], which is a <code>d6</code> (this die is added to any superiority dice you have from another source). This die is used to fuel your [[maneuver]]s. A superiority die is expended when you use it. You regain your expended superiority dice when you finish a short or long rest.

Latest revision as of 21:24, 4 September 2024

  • You learn one maneuver of your choice from among the martial maneuvers. If a maneuver you use requires your target to make a saving throw to resist the maneuver's effects, the saving throw DL equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice).
  • You gain one superiority die, which is a d6 (this die is added to any superiority dice you have from another source). This die is used to fuel your maneuvers. A superiority die is expended when you use it. You regain your expended superiority dice when you finish a short or long rest.