Hemorrhage: Difference between revisions

From Kronopolis and the Flat Plane
No edit summary
expanded on what causes damage
Tag: wikieditor
 
(3 intermediate revisions by the same user not shown)
Line 1: Line 1:
<noinclude>[[Category:Condition]]</noinclude>
<noinclude>[[Category:Condition]]</noinclude>
* At the start of your turn, you roll a you must succeed with a constitution check or you roll a [[Hit Dice]] and suffer the value as damage (this does not consume a hit dice).
* At the start of your turn and when you use an [[action]] to physically move, you must succeed with a [[Fortitude]] save or you roll a [[Hit Dice]] and suffer the value as damage (this does not consume a hit dice).
 
** Physical movement includes [[movement actions]]. It does ''not'' include spells like [[misty step]] or similar teleportation spells where you do not utilize your [[movement]].
* When you use an [[Action]] to move, you must succeed with the above check or suffer its effect.

Latest revision as of 05:03, 8 December 2023

  • At the start of your turn and when you use an action to physically move, you must succeed with a Fortitude save or you roll a Hit Dice and suffer the value as damage (this does not consume a hit dice).