Damage: Difference between revisions

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<noinclude>{{also|[[Weapon Damage]]}}</noinclude>
==Damage Types==
==Damage Types==


===Worldly===
===Elemental===
 
====Physical====
====Physical====
{| class="wikitable"
{| class="wikitable"
|-
|-
| Slashing ||
! '''Damage Type''' !! !!colspan="2" style="text-align:center"| Origin
|-
|-
| ''Cleaving'' || 50% Slashing, 50% Piercing
| '''[[Slashing]]''' || ||rowspan="5"|Inertia <br>Metal ||rowspan="5"|Air <br>Earth
|-
|-
| Piercing ||  
| '''''[[Cleaving]]''''' || (50% Slashing) <br>(50% Piercing)
|-
|-
| ''Splitting'' || 50% Piercing, 50% Bludgeoning
| '''[[Piercing]]''' ||  
|-
|-
| Bludgeoning ||
| '''''[[Splitting]]''''' || (50% Piercing) <br>(50% Bludgeoning)
|-
| '''[[Bludgeoning]]''' ||
|}
|}
====Magical====
----
====Non-Physical====
{| class="wikitable"
{| class="wikitable"
| Heat ||
! '''Damage Type''' !!colspan="2" style="text-align:center"| Origin
|-
| Cold ||
|-
| Acid ||
|-
| Poison || ''Not to be confused with the [[Poisoned]] Condition.''
|-
|-
| Sonic ||  
| '''[[Heat]]''' || &nbsp; <br>Magma || Fire <br>Earth
|-
|-
| Electrical ||
| '''[[Cold]]''' || Fog <br>Ice || Mist <br>Water
|-
|-
| Radiant ||
| '''[[Acid]]''' || Acid || Mud
|-
|-
| ||  
| '''[[Poison]]''' || Ash & Dust || Fire
|-
|-
| Necrotic ||
| '''[[Sonic]]''' || Storm <br>Thunder || Mist <br>Air
|-
|-
| Healing ||
| '''[[Electricity]]''' || Lightning <br>&nbsp; || Fire <br>Mist
|-
|-
|}
|}
====Source====
===Awakening===
''When a spell deals Source damage, the theme that gave you the spell determines the damage type.''
{| class="wikitable"
{| class="wikitable"
| Force || Arcane
! '''Damage Type''' !!colspan="2" style="text-align:center"| '''Origin'''
|-
|rowspan="2"| '''[[Psychic]]''' || Creation<br>Apathy|| Reason
|-
|-
| Holy || Divine
| Knowledge<br>Illusion|| Mind
|-
|-
| Unholy || Divine
| '''[[Necrotic]]''' || Death ||rowspan="2"| Nature
|-
|-
| Eldritch || Occult
| '''[[Restoration]]''' || Life
|}
|}


===Otherworldly===
===Aether===
{| class="wikitable"
{| class="wikitable"  
! Type !!  
!style="text-align:center"| '''Damage Type''' !!colspan="2" style="text-align:center"| '''Origin'''
|-
| '''[[Chaotic]]''' || Chaos ||rowspan="2"| Order
|-
| '''[[Judgment]]''' || Law
|-
|-
| Psychic ||
| '''[[Malicious]]''' || Evil ||rowspan="2"| Morality
|-
|-
| Spiritual ||  
| '''[[Benevolent]]''' || Good
|-
|-
| Primordial ||  
| '''[[Gloom]]''' || Dark ||rowspan="2"|Illumination
|-
|-
| True ||  
| '''[[Radiant]]''' || Light
|}
|}


 
===Source===
==Resistance & Vulnerability==
When a spell deals Source damage, the theme that is the source of the spell determines the damage type.
A character may be resistant or weak towards a damage types, or straight up immune, depending on species, feats and other sources.
{| class="wikitable"
{| class="wikitable"
! Susceptibility !! Effect
! '''Damage Type''' !! '''Theme'''
|-
|-
| Vulnerable || You take double damage
| '''[[Force]]''' || Arcane
|-
|-
| Normal || You take full damage
| '''[[Holy]]''' || Divine
|-
|-
| Resistant || You take half the damage
| '''[[Primordial]]''' || Primal
|-
|-
| Immune || You do not take damage
| '''[[Eldritch]]''' || Occult
|}
|}

Latest revision as of 22:56, 13 January 2024

See also: Weapon Damage.


Damage Types

Elemental

Physical

Damage Type Origin
Slashing Inertia
Metal
Air
Earth
Cleaving (50% Slashing)
(50% Piercing)
Piercing
Splitting (50% Piercing)
(50% Bludgeoning)
Bludgeoning

Non-Physical

Damage Type Origin
Heat  
Magma
Fire
Earth
Cold Fog
Ice
Mist
Water
Acid Acid Mud
Poison Ash & Dust Fire
Sonic Storm
Thunder
Mist
Air
Electricity Lightning
 
Fire
Mist

Awakening

Damage Type Origin
Psychic Creation
Apathy
Reason
Knowledge
Illusion
Mind
Necrotic Death Nature
Restoration Life

Aether

Damage Type Origin
Chaotic Chaos Order
Judgment Law
Malicious Evil Morality
Benevolent Good
Gloom Dark Illumination
Radiant Light

Source

When a spell deals Source damage, the theme that is the source of the spell determines the damage type.

Damage Type Theme
Force Arcane
Holy Divine
Primordial Primal
Eldritch Occult