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{{ | {{:Species/Elf/High Elf/ScuffedMenu}}<onlyinclude>{{Race | ||
| page=Species/Elf/High Elf/Day Elf | | page=Species/Elf/High Elf/Day Elf | ||
| nativeName=Ljósálv | | nativeName=Dagrálv & Ljósálv | ||
| uniqueFeatures=Bloodline Spells}}</onlyinclude> | | uniqueFeatures=Bloodline Spells}}</onlyinclude> | ||
{{RaceAncestry | {{RaceAncestry | ||
| baseSpecies=Elf | | baseSpecies=Elf | ||
| subSpecies1=High Elf}} | | subSpecies1=High Elf}} | ||
<noinclude>{{fakeCat| | <noinclude>{{fakeCat|Elf|High Elf}}</noinclude> | ||
Latest revision as of 10:30, 23 October 2025
Dagrálv & Ljósálv
"Born by the blood of Daga, the Once was Night, the light elves feared the dark like Daga feared the Night. In the bright, brightest of light, the light elves searched to find their might."
Features
Blood of Daga
- Each hour you spend in direct sunlight counts as if you have consumed one half pound of food and one eighth of a gallon of water.
- Your Wisdom score increases by 1.
- You have resistance to Radiant damage and advantage against being blinded.
Bloodline Spells
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Properties
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Ancestry
"Alver, or elves in common, are a species of immortal beings whose ancestry originate from the Fae Realms. From those estranged lands the elves ventured, and for this, the reasons are many and varied. Some elven societies lost their way, others their gods, some escaped the chains of faith and others to spread it further through the earthly planes. Uniting them is their searching for either solace and peace or adventure and dominion, after having to leave their sacred homes."
Fey Ancestry
Elven Trance
- Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is "trance.") While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
"The High Elves... Æztrálver, the true bloodlines, the untainted, the pure. Æztrálver are elves that so far has been mostly unchanged from the form they once had in the Divine Realms. Their divine magic is the consequence of the blessings once granted by the gods to the elven tribes. The magic still surging within their blood, displaying the abilities of the respective gods."
Highborn Blood
Blessed by their gods long ago, the high elven people still retain their gifts through blood.
- You know one cantrip.
- When you reach 3rd level, you can cast one 1st level spell once per day.
- When you reach 5th level, you can also cast one 2nd level spell once per day.
- You must finish a long rest in order to cast the spell again using this trait.
- Charisma is your spellcasting ability for these spells. The spells are decided by your high elven bloodline and counts as known spells for all intents and purposes of other types of spellcasting, meaning they are always prepared and can be used if a character has the spellcasting means to do so (cast a spell of that spell level).
| Bloodline | Cantrip | 1st-level | 2nd-level |
|---|---|---|---|
| Dark Elf & Night Elf Døkkálv & Nattálv |
dancing lights | faerie fire | Obfuscate |
| Earth Elf Jordálv |
druidcraft | animal friendship | spike growth |
| Day Elf & Light Elf Dagrálv & Ljósálv |
Lux | color spray | blur |
| Moon Elf Mánálv |
minor illusion | disguise self | invisibility |
| Sun Elf Sólálv |
produce flame | Burning Fan | augury |
| Star Elf Stjarnálv |
dancing lights | detect magic | misty step |
| Void Elf Svartrálv |
thaumaturgy | cause fear | phantasmal force |
| Water Elf Vatnálv |
Control Water | fog cloud | calm emotions |
| Wind Elf Vindálv |
gust | jump | levitate |