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<noinclude>[[Category:Contested score]]</noinclude> | |||
<span style="font-weight:bold;font-size:1.2em;color:rgb(255,0,0);">DEFUNCT</span> | <span style="font-weight:bold;font-size:1.2em;color:rgb(255,0,0);">DEFUNCT</span> | ||
Reflex is the [[Contested Score]] used to measure your physical reaction time and how quickly and gracefully you can avoid physical effects. This includes most traps, weather conditions and attacks. The reflex score is calculated as | Reflex is the [[Contested Score]] used to measure your physical reaction time and how quickly and gracefully you can avoid physical effects. This includes most traps, weather conditions and attacks. The reflex score is calculated as | ||
{{Formula|Reflex|Dexterity modifier + Perception modifier + any other bonuses/penalties}} | {{Formula|Reflex|Dexterity modifier + Perception modifier + any other bonuses/penalties}} |
Latest revision as of 11:40, 17 October 2025
DEFUNCT
Reflex is the Contested Score used to measure your physical reaction time and how quickly and gracefully you can avoid physical effects. This includes most traps, weather conditions and attacks. The reflex score is calculated as
- Reflex = Dexterity modifier + Perception modifier + any other bonuses/penalties