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Psychic Ripple: Difference between revisions

From Kronopolis and the Flat Plane
Created page with "{{Spell |name=Psychic Ripple |level=2 |theme=Occult |domain=Mind |cast=1 action |range=60 feet |components=V, S, M |duration=Instantaneous |area=120 feet }} ### *2nd-level Occult* ___ - **Spellcasting Domain:** Mind - **Casting Time:** 1 action - **Range:** 60 feet - **Components:** V, S - **Duration:** Instantaneous ___ You cause a target creature to be overwhelmed by psychic energies. The target creature must succeed with a wisdom saving throw or suffer their intelli..."
 
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|name=Psychic Ripple
|name=Psychic Ripple
|level=2
|level=2
|theme=Occult
|themes=divine occult
|domain=Mind
|domains=mind
|cast=1 action
|cast=standard
|range=60 feet
|range=20 meters
|area=5 meter radius
|components=V, S, M
|components=V, S, M
|duration=Instantaneous
|duration=1 minute
|area=120 feet
}}  
}}  
###
* A target creature wihtin range must succeed with a [[Sanity]] check or suffer {{c|1d4}} psychic damage for each creature within the area around the target creature.
*2nd-level Occult*
* In addition, if the saving throw failed, creatures within the area of the target creature also suffer from this spell and must also succeed with above save and its consequence. If a creature is allied to you and suffer from this spell, they forgo the [[Sanity]] check and, for the duration, gain [[temporary hit point]]s against psychic damage equal to the damage that would have been caused.
___
** This spell will not spread further than the initial target creature's area.
- **Spellcasting Domain:** Mind
- **Casting Time:** 1 action
- **Range:** 60 feet
- **Components:** V, S
- **Duration:** Instantaneous
___
You cause a target creature to be overwhelmed by psychic energies. The target creature must succeed with a wisdom saving throw or suffer their intelligence or wisdom *modifier* (whichever is highest) twice as psychic damage.


In addition, if the saving throw failed, creatures within 15 feet of the target creature are afflicted by a ripple from this spell, they must succeed with a wisdom saving throw or they suffer the same damage as the target creature.
'''Power Increase'''<br>
When you cast this spell using a spell slot of 3rd level or higher, the damage is increased by 1d4, for each slot level above 2nd.


No creature beyond 120 feet from you can be afflicted by this spell.
<tab name="Power Table" collapsed>
{| class="wikitable"
! Spell level !! Damage Per <br>Nearby Creature
|-
| 2nd (Base) || 1d4
|-
| 3rd || 2d4
|-
| 4rd || 3d4
|-
| 5th || 4d4
|-
| 6th || 5d4
|-
| 7th || 6d4
|-
| 8th || 7d4
|-
| 9th || 8d4
|}
</tab>


'''Power Increase'''
<noinclude>[[Category:Dr GM pls]]{{pls|balans?}}</noinclude>
When you cast this spell using a spell slot of 3rd level or higher, the damage is increased by the modifier an additional time for each slot level above 2nd.

Latest revision as of 13:41, 23 May 2025

2nd Level
Theme(s)
Divine
Occult
Domain(s)
Mind
Casting Time Standard Action (3 AP)
Range 20 meters
Area 5 meter radius
Component(s) V, S, M
Duration 1 minute

  • A target creature wihtin range must succeed with a Sanity check or suffer 1d4 psychic damage for each creature within the area around the target creature.
  • In addition, if the saving throw failed, creatures within the area of the target creature also suffer from this spell and must also succeed with above save and its consequence. If a creature is allied to you and suffer from this spell, they forgo the Sanity check and, for the duration, gain temporary hit points against psychic damage equal to the damage that would have been caused.
    • This spell will not spread further than the initial target creature's area.

Power Increase
When you cast this spell using a spell slot of 3rd level or higher, the damage is increased by 1d4, for each slot level above 2nd.

Spell level Damage Per
Nearby Creature
2nd (Base) 1d4
3rd 2d4
4rd 3d4
5th 4d4
6th 5d4
7th 6d4
8th 7d4
9th 8d4

Dr GM pls: balans?