Created page with "You see everyone as enemies, at the start of your turn you must succeed with a wisdom saving throw, or roll a d20 and on a 10 or less you act defensivly, on a 11 or higher you act aggressively. Movement and reactions should reflect this. * Defensive actions are those that do not harm but bolster *your character* from harm, such as the Dodge action or the Brace maneuver. * Aggressive actions are those that attempt to harm or debilitating *other creatures*, such as the At..." |
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You see everyone as enemies, at the start of your turn you must succeed with a | <noinclude>[[Category:Condition]]</noinclude> | ||
* Defensive actions are those that do not harm but bolster | * You see everyone as enemies, at the start of your turn you must succeed with a [[Sanity]] check, or roll a d20 and on a 10 or less you act defensivly, on a 11 or higher you act aggressively until the start of your next turn. [[Movement]] and [[Actions]] should reflect this. | ||
* Aggressive actions are those that attempt to harm or debilitating | ** Defensive actions are those that do not harm others but bolster ''your character'' from harm, such as the [[Dodge]] action or the [[Brace]] maneuver. | ||
* Actions and maneuvers that have potential to be both harmful and defensive at the same time (i.e. Disarming Attack maneuver), can be weighted by how low or high the d20 roll were, a 1 should be strictly bolstering actions while a 6 could allow a Disarming Attack maneuver. | ** Aggressive actions are those that attempt to harm or debilitating ''other creatures'', such as the [[Attack]] action or the [[Power Attack]] maneuver. | ||
** Actions and maneuvers that have potential to be both harmful and defensive at the same time (i.e. Disarming Attack maneuver), can be weighted by how low or high the d20 roll were, a 1 should be strictly bolstering actions while a 6 could allow a [[Disarming Attack]] maneuver.<noinclude> | |||
{| class="wikitable" | |||
! Roll !! Act !! Example <br>Actions | |||
|- | |||
| 1-5 | |||
| Strictly defensive | |||
| [[Dodge]] <br>[[Brace]] | |||
|- | |||
| 6-10 | |||
| Defensive | |||
| [[Disarming Attack]] | |||
|- | |||
| 11-15 | |||
| Offensive | |||
| [[Menacing Attack]] | |||
|- | |||
| 16-20 | |||
| Strictly offensive | |||
| [[Attack]] <br>[[Power Attack]] | |||
|}</noinclude> |
Latest revision as of 17:01, 16 February 2023
- You see everyone as enemies, at the start of your turn you must succeed with a Sanity check, or roll a d20 and on a 10 or less you act defensivly, on a 11 or higher you act aggressively until the start of your next turn. Movement and Actions should reflect this.
- Defensive actions are those that do not harm others but bolster your character from harm, such as the Dodge action or the Brace maneuver.
- Aggressive actions are those that attempt to harm or debilitating other creatures, such as the Attack action or the Power Attack maneuver.
- Actions and maneuvers that have potential to be both harmful and defensive at the same time (i.e. Disarming Attack maneuver), can be weighted by how low or high the d20 roll were, a 1 should be strictly bolstering actions while a 6 could allow a Disarming Attack maneuver.
Roll | Act | Example Actions |
---|---|---|
1-5 | Strictly defensive | Dodge Brace |
6-10 | Defensive | Disarming Attack |
11-15 | Offensive | Menacing Attack |
16-20 | Strictly offensive | Attack Power Attack |