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Reflex Momentum: Difference between revisions

From Kronopolis and the Flat Plane
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* When you are targeted by an attack, as a [[reaction]], add {{c|half your [[Dexterity]] modifier}} as additional [[AL]]. Until the start of your next turn, you gain this bonus and an additional {{c|+1}} [[AL]] every time you are not hit by an attack targeting you.  
* When you are targeted by an attack, as a [[reaction]], add {{c|your [[Dexterity]] modifier}} as additional [[AL]]. Until the start of your next turn, you gain this bonus and an additional {{c|+2}} [[AL]] every time you are not hit by an attack targeting you.  
** This feature ends immediately if you become [[prone]] or [[immobilized]].
** This feature ends immediately if you become [[prone]] or [[immobilized]].
* If you do not have [[disadvantage]] on a [[Dexterity]] roll, you may spend a [[hit dice]] to gain [[advantage]] on the roll.
* If you do not have [[disadvantage]] on a [[Dexterity]] roll, you may spend a [[hit dice]] to gain [[advantage]] on the roll.

Latest revision as of 02:28, 28 July 2025

  • When you are targeted by an attack, as a reaction, add your Dexterity modifier as additional AL. Until the start of your next turn, you gain this bonus and an additional +2 AL every time you are not hit by an attack targeting you.
  • If you do not have disadvantage on a Dexterity roll, you may spend a hit dice to gain advantage on the roll.
  • You add your Dexterity modifier one more time to your initiative.

Dr GM pls: balans



Prone

  • Attack rolls against you has disadvantage if they are made from further than 2 meters away from you.

Immobilized

  • Your speed is 0, and cannot benefit from any bonuses to your speed.