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* When you | * When you are targeted by an attack, as a [[reaction]], add {{c|your [[Dexterity]] modifier}} as additional [[AL]]. Until the start of your next turn, you gain this bonus and an additional {{c|+2}} [[AL]] every time you are not hit by an attack targeting you. | ||
* | ** This feature ends immediately if you become [[prone]] or [[immobilized]]. | ||
* If you do not have [[disadvantage]] on a [[Dexterity]] roll, you | * If you do not have [[disadvantage]] on a [[Dexterity]] roll, you may spend a [[hit dice]] to gain [[advantage]] on the roll. | ||
<noinclude>{{pls|balans}}</noinclude> | * You add your [[Dexterity]] modifier one more time to your [[initiative]]. | ||
<noinclude>{{pls|balans}} | |||
----{{quote|Prone}} | |||
----{{quote|Immobilized}}</noinclude> |
Latest revision as of 02:28, 28 July 2025
- When you are targeted by an attack, as a reaction, add your Dexterity modifier as additional AL. Until the start of your next turn, you gain this bonus and an additional +2 AL every time you are not hit by an attack targeting you.
- This feature ends immediately if you become prone or immobilized.
- If you do not have disadvantage on a Dexterity roll, you may spend a hit dice to gain advantage on the roll.
- You add your Dexterity modifier one more time to your initiative.
Dr GM pls: balans
- Your only movement option is Crawl.
- You have disadvantage on attack rolls.
- Attack rolls against you has advantage if they are made from within 2 meters of you.
- Attack rolls against you has disadvantage if they are made from further than 2 meters away from you.