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|name=Psychic Ripple | |name=Psychic Ripple | ||
|level=2 | |level=2 | ||
| | |themes=divine occult | ||
| | |domains=mind | ||
|cast= | |cast=standard | ||
|range= | |range=20 meters | ||
|area=5 meter radius | |||
|components=V, S, M | |components=V, S, M | ||
|duration= | |duration=1 minute | ||
}} | }} | ||
* A target creature wihtin range must succeed with a [[Sanity]] check or suffer {{c|1d4}} psychic damage for each creature within the area around the target creature. | |||
* In addition, if the saving throw failed, creatures within the area of the target creature also suffer from this spell and must also succeed with above save and its consequence. If a creature is allied to you and suffer from this spell, they forgo the [[Sanity]] check and, for the duration, gain [[temporary hit point]]s against psychic damage equal to the damage that would have been caused. | |||
** This spell will not spread further than the initial target creature's area. | |||
'''Power Increase'''<br> | |||
When you cast this spell using a spell slot of 3rd level or higher, the damage is increased by 1d4, for each slot level above 2nd. | |||
<tab name="Power Table" collapsed> | |||
{| class="wikitable" | |||
! Spell level !! Damage Per <br>Nearby Creature | |||
|- | |||
| 2nd (Base) || 1d4 | |||
|- | |||
| 3rd || 2d4 | |||
|- | |||
| 4rd || 3d4 | |||
|- | |||
| 5th || 4d4 | |||
|- | |||
| 6th || 5d4 | |||
|- | |||
| 7th || 6d4 | |||
|- | |||
| 8th || 7d4 | |||
|- | |||
| 9th || 8d4 | |||
|} | |||
</tab> | |||
<noinclude>[[Category:Dr GM pls]]{{pls|balans?}}</noinclude> | |||
Latest revision as of 13:41, 23 May 2025
2nd Level | |
Theme(s) | Divine Occult
|
Domain(s) |
Mind
|
Casting Time | Standard Action (3 AP) |
Range | 20 meters |
Area | 5 meter radius |
Component(s) | V, S, M |
Duration | 1 minute |
- A target creature wihtin range must succeed with a Sanity check or suffer 1d4 psychic damage for each creature within the area around the target creature.
- In addition, if the saving throw failed, creatures within the area of the target creature also suffer from this spell and must also succeed with above save and its consequence. If a creature is allied to you and suffer from this spell, they forgo the Sanity check and, for the duration, gain temporary hit points against psychic damage equal to the damage that would have been caused.
- This spell will not spread further than the initial target creature's area.
Power Increase
When you cast this spell using a spell slot of 3rd level or higher, the damage is increased by 1d4, for each slot level above 2nd.
Spell level | Damage Per Nearby Creature |
---|---|
2nd (Base) | 1d4 |
3rd | 2d4 |
4rd | 3d4 |
5th | 4d4 |
6th | 5d4 |
7th | 6d4 |
8th | 7d4 |
9th | 8d4 |
Dr GM pls: balans?