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Burning Fan: Difference between revisions

From Kronopolis and the Flat Plane
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|area=Cone, 5 meter
|area=Cone, 5 meter
}}
}}
"''You continuously shoot fire in front of you.''"
"''You endlessly spew forth fire in front of you.''"
* For the duration, if a creature start their turn in the area, they must overcome your spellcast with their [[AL]] or suffer {{c|3d6}} heat damage.
* For the duration, all creatures inside the area must immediately overcome the spellcast with their [[Dex AL]] or suffer {{c|2d6}} heat damage. When a creature enters or end their turn inside the area, they must also overcome the spellcast.
** While you [[concentrate]] on this spell, you are [[slowed]] and cannot cast any other spells.
** You may as a [[bonus action]] choose a new area, creatures between the old and new area count as entering the area.
** While your [[concentration]] hold, you are [[slowed]] and cannot cast any other spells.


'''Power Increase'''<br>
'''Power Increase'''<br>
When you cast this spell using a spell slot of 2nd level or higher, the damage is increased by {{c|1d6}}, for each slot level above 1st.
When you cast this spell using a spell slot of 2nd level or higher, the damage is increased by {{c|1d6}}, for each slot level above 1st.
<tab name="Power Table" collapsed>
<tab name="Power Table" collapsed>
{| class="wikitable"
{| class="wikitable cc1"
! Spell level !! Damage
! Spell <br>Level !! Damage
|-
|-
| 1st (Base) || 3d6
| 1st <br><span class="small">(Base)</span> || 2d6
|-
|-
| 2nd || 4d6
| 2nd || 3d6
|-
|-
| 3rd || 5d6
| 3rd || 4d6
|-
|-
| 4th || 6d6
| 4th || 5d6
|-
|-
| 5th || 7d6
| 5th || 6d6
|-
|-
| 6th || 8d6
| 6th || 7d6
|-
|-
| 7th || 9d6
| 7th || 8d6
|-
|-
| 8th || 10d6
| 8th || 9d6
|-
|-
| 9th || 11d6
| 9th || 10d6
|}
|}
</tab>
</tab>

Latest revision as of 10:29, 23 May 2025

1st Level
Theme(s)
Arcane
Divine
Domain(s)
Fire
Casting Time Standard Action (3 AP)
Range Self
Area Cone, 5 meter
Component(s) V, S
Duration Concentration, 1 minute

"You endlessly spew forth fire in front of you."

  • For the duration, all creatures inside the area must immediately overcome the spellcast with their Dex AL or suffer 2d6 heat damage. When a creature enters or end their turn inside the area, they must also overcome the spellcast.
    • You may as a bonus action choose a new area, creatures between the old and new area count as entering the area.
    • While your concentration hold, you are slowed and cannot cast any other spells.

Power Increase
When you cast this spell using a spell slot of 2nd level or higher, the damage is increased by 1d6, for each slot level above 1st.

Spell
Level
Damage
1st
(Base)
2d6
2nd 3d6
3rd 4d6
4th 5d6
5th 6d6
6th 7d6
7th 8d6
8th 9d6
9th 10d6