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|range=Self | |range=Self | ||
|components=V, S | |components=V, S | ||
|duration=Concentration | |duration=10 minutes, or [[Concentration]] | ||
|area= | |area=40 meter | ||
}} | }} | ||
You call to the wild to brighten your path, | ''"You call to the wild to brighten your path."'' | ||
* For the duration, vegetation within the area shed a [[dim light]] of {{c|5 meters}}. | |||
When | '''Light Crumb''' | ||
* When affected by this spell, you may begin [[concentrating]]. When you move, vegetation within 1 meter of the path will continue glowing outside the area, for the duration, even if [[concentration]] is broken. | |||
'''Power Increase''' | |||
<noinclude>[[Category:Need power]]</noinclude> | <noinclude>[[Category:Need power]]</noinclude> |
Latest revision as of 12:51, 22 May 2025
Cantrip | |
Theme(s) | Primal
|
Domain(s) |
Flora
|
Casting Time | Minor Action (2 AP) |
Range | Self |
Area | 40 meter |
Component(s) | V, S |
Duration | 10 minutes, or Concentration |
"You call to the wild to brighten your path."
- For the duration, vegetation within the area shed a dim light of 5 meters.
Light Crumb
- When affected by this spell, you may begin concentrating. When you move, vegetation within 1 meter of the path will continue glowing outside the area, for the duration, even if concentration is broken.
Power Increase