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Guided Path: Difference between revisions

From Kronopolis and the Flat Plane
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Line 2: Line 2:
|name=Guided Path
|name=Guided Path
|level=0
|level=0
|primal=1
|themes=primal
|domain=Flora
|domains=flora
|cast=minor action
|cast=minor
|range=Self
|range=Self
|components=V, S
|components=V, S
|duration=Concentration
|duration=10 minutes, or [[Concentration]]
|area=
|area=40 meter
}}
}}
You call to the wild to brighten your path, causing vegetation within a 120-foot radius from you to give off a dim light of 20 feet.
''"You call to the wild to brighten your path."''
 
* For the duration, vegetation within the area shed a [[dim light]] of {{c|5 meters}}.
When active, you may concentrate to let the path stay lit while you move.
'''Light Crumb'''
* When affected by this spell, you may begin [[concentrating]]. When you move, vegetation within 1 meter of the path will continue glowing outside the area, for the duration, even if [[concentration]] is broken.
'''Power Increase'''
<noinclude>[[Category:Need power]]</noinclude>
<noinclude>[[Category:Need power]]</noinclude>

Latest revision as of 12:51, 22 May 2025

Cantrip
Theme(s)
Primal
Domain(s)
Flora
Casting Time Minor Action (2 AP)
Range Self
Area 40 meter
Component(s) V, S
Duration 10 minutes, or Concentration

"You call to the wild to brighten your path."

  • For the duration, vegetation within the area shed a dim light of 5 meters.

Light Crumb

  • When affected by this spell, you may begin concentrating. When you move, vegetation within 1 meter of the path will continue glowing outside the area, for the duration, even if concentration is broken.

Power Increase