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Lashing Creeper: Difference between revisions

From Kronopolis and the Flat Plane
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|name=Lashing Creeper
|name=Lashing Creeper
|level=1
|level=1
|primal=1
|themes=primal
|domain=Flora
|domains=flora
|cast=1 action
|cast=1 action
|range=60 feet
|range=20 meter
|components=V, S
|components=V, S
|duration=Concentration, 1 minute
|duration=Concentration, 1 minute
|area=20 meter
}}
}}
You call forth a creeper at a location which immediately use its melee attack. The creeper has the following properties:
You call forth a creeper at a location which immediately use its [[attack]] action. The creeper has the following properties:
* A melee [[Attack]] action using your spellcasting modifier, targeting the nearest foe within 10 feet and deals 1d6 necrotic damage.
* A melee [[attack]] action using your spellcasting ability modifier, targeting the nearest foe within {{c|5}} meters and deals {{c|1d6}} necrotic damage.
* May perform an Opportunity Attack within a 10-foot radius once every turn, on a successful hit, cause the target to become [[Immobilized]] until the start of their next turn.
* Once every turn, may perform a tier 1 [[Arresting Strike]] within a {{5 meter radius, but uses your spellcasting ability modifier for the [[contested score|contest]].
* The creeper has <code>5 + your spellcasting modifier</code> as hit points, 10 AL and uses your [[Contest Scores]].
* [[Hit points]] equal to {{c|5 + your spellcasting ability modifier}}, 12 [[AL]] and uses your ability scores.


For the duration, you may perform the following [[Minor Action]]s:
For the duration, you may perform the following [[bonus action]]s:
* Call forth another creeper within range which immediately use its [[Attack]] action. You may have a total of your level in number of creepers at the same time.
* Call forth another creeper within range of another creeper which immediately use its [[attack]] action. You may have a total of {{c|your level}} in number of creepers at the same time.
* Cause all your creepers to use their [[Attack]] action.
* Cause all your creepers to use their [[attack]] action.


You may at any time cause a creeper to withdraw and if you lose concentration, all creepers will immediately withdraw. This spell ends if you have no creepers alive.
You may at any time cause a creeper to withdraw and if you lose [[concentration]], all creepers will immediately withdraw. This spell ends if you have no creepers alive.


'''Power Increase'''<br>
'''Power Increase'''<br>
When you cast this spell using a spell slot of 2nd level or higher, you may within 20 feet of the first creeper, call forth an additional creeper for each slot level above 2nd.
When you cast this at a spell level 2 or higher, you may call forth an additional creeper within the area and creepers [[hit point]]s are increased by {{c|5}}, for each spell level above 1.

Latest revision as of 14:03, 16 May 2025

1st Level
Theme(s)
Primal
Domain(s)
Flora
Casting Time 1 action
Range 20 meter
Area 20 meter
Component(s) V, S
Duration Concentration, 1 minute

You call forth a creeper at a location which immediately use its attack action. The creeper has the following properties:

  • A melee attack action using your spellcasting ability modifier, targeting the nearest foe within 5 meters and deals 1d6 necrotic damage.
  • Once every turn, may perform a tier 1 Arresting Strike within a {{5 meter radius, but uses your spellcasting ability modifier for the contest.
  • Hit points equal to 5 + your spellcasting ability modifier, 12 AL and uses your ability scores.

For the duration, you may perform the following bonus actions:

  • Call forth another creeper within range of another creeper which immediately use its attack action. You may have a total of your level in number of creepers at the same time.
  • Cause all your creepers to use their attack action.

You may at any time cause a creeper to withdraw and if you lose concentration, all creepers will immediately withdraw. This spell ends if you have no creepers alive.

Power Increase
When you cast this at a spell level 2 or higher, you may call forth an additional creeper within the area and creepers hit points are increased by 5, for each spell level above 1.