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Created page with "{{Spell |name=Corroding Pit |level=5 |theme=Divine |domain=Acid |cast=1 action |range=60 feet |components=V, S |duration=1 minute |area=30-foot square }} You cover a 30-foot square in acid. Each creature within its area must make a Dexterity save. On a failed save, a creature suffer 6d8 acid damage immediately, their movement speed is halved and suffer an additional 3d8 acid damage at the end of its next turn, or half as much initial damage and no other effect on a succ..." |
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|name=Corroding Pit | |name=Corroding Pit | ||
|level=5 | |level=5 | ||
| | |themes=arcane divine | ||
| | |domains=acid | ||
|cast= | |cast=standard | ||
|range= | |range=20 meters | ||
|components=V, S | |components=V, S | ||
|duration=1 minute | |duration=1 minute | ||
|area= | |area=10 meters square | ||
}} | }} | ||
You cover | ''You cover the area in acid.'' | ||
* Each creature within the area must overcome your spellcast with their [[Dex AL]] or suffer {{c|8d8}} acid damage, or half as much when overcoming the spell. | |||
* For the duration, when a creature enters the area, they must immediately overcome your spellcast with their [[Dex AL]] or suffer {{c|6d8}} acid damage. | |||
** If a creature is [[prone]]d and affected by this spell, forgo any saves and suffer the damage immediately. | |||
** Whenever a creature suffers damage from this spell they become [[slowed]], until the end of their next turn. | |||
** The area permanently counts as [[difficult terrain]]. | |||
'''Power Increase'''<br> | '''Power Increase'''<br> | ||
When you cast this spell using a spell slot of 6th level or higher | When you cast this spell using a spell slot of 6th level or higher, all damage is increased by {{c|2d8}} for each slot level above 5th. |
Latest revision as of 09:48, 15 May 2025
5th Level | |
Theme(s) | Arcane Divine
|
Domain(s) |
Acid
|
Casting Time | Standard Action (3 AP) |
Range | 20 meters |
Area | 10 meters square |
Component(s) | V, S |
Duration | 1 minute |
You cover the area in acid.
- Each creature within the area must overcome your spellcast with their Dex AL or suffer 8d8 acid damage, or half as much when overcoming the spell.
- For the duration, when a creature enters the area, they must immediately overcome your spellcast with their Dex AL or suffer 6d8 acid damage.
- If a creature is proned and affected by this spell, forgo any saves and suffer the damage immediately.
- Whenever a creature suffers damage from this spell they become slowed, until the end of their next turn.
- The area permanently counts as difficult terrain.
Power Increase
When you cast this spell using a spell slot of 6th level or higher, all damage is increased by 2d8 for each slot level above 5th.