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Martial Arts: Difference between revisions

From Kronopolis and the Flat Plane
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'''Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and martial arts weapons.'''
<noinclude>{{also|[[Fighting Style]]}}[[Category:Fighting Style]][[Category:Special Fighting Style]]</noinclude>
<span style="color:red;font-weight:bold;font-size:1.5em;">EJ KLAR<br></span>
''You specialize in fighting with your body, both in grapples and with fists, and gain the following benefits while the fighting style is active:''
* You can use [[Dexterity]] instead of [[Strength]] for the attack and damage rolls of your unarmed strikes.
* You can add your [[proficiency bonus]] to the damage of your unarmed strikes. <code>1 + [[Strength]] or [[Dexterity]] modifier + [[Proficiency bonus]]</code>
* When you make unarmed strikes, you may forego


Your specially chosen martial arts weapons, are chosen from a number of weapons equal to <code>5 + your Wisdom modifier</code> (minimum of five weapons). You gain proficiency with the martial arts weapons, if you didn't have it already.
You gain the following maneuvers:
<includeonly><tab name="Show Maneuvers" collapsed></includeonly>
'''Combat Action Maneuvers'''
* [[Disarming Attack]]
* [[Distracting Strike]]
* [[Maneuvering Attack]]
* [[Precise Attack]]
* [[Pushing Attack]]
* [[Tripping Attack]]


You gain the following benefits while you are unarmed or wielding only martial arts weapons.
'''Melee Combat Action Maneuvers'''
* [[Feinting Attack]]
* [[Positioning Strike]]
* [[Restraining Attack]]


* You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and martial arts weapons.
'''Ranged Combat Action Maneuvers'''
* You can roll a die equal to twice your proficiency bonus in place of the normal damage of your unarmed strike or martial arts weapon.
* [[Snipe]]
* Your unarmed strikes can deal bludgeoning damage equal to <code>1d6 + your Strength modifier</code>. If you strike with two free hands, the d6 becomes a d8. When you successfully start a [[Grapple]], you can deal 1d4 bludgeoning damage to the grappled creature. Until the grapple ends, you can also deal this damage to the creature whenever you hit it with a melee attack.
 
'''Reaction Maneuvers'''
* [[Arresting Strike]]
* [[Avert Blow]]
* [[Bait and Switch]]
* [[Parry]]
 
'''Quick Action Maneuvers'''
* [[Blinding Trick]]
* [[Brace]]
* [[Evasive Footwork]]
* [[Flurry of Blows]]
* [[Patient Defense]]
* [[Vigilance]]
<includeonly></tab></includeonly>

Latest revision as of 12:11, 8 May 2025

See also: Fighting Style.


EJ KLAR
You specialize in fighting with your body, both in grapples and with fists, and gain the following benefits while the fighting style is active:

You gain the following maneuvers:

Combat Action Maneuvers

Melee Combat Action Maneuvers

Ranged Combat Action Maneuvers

Reaction Maneuvers

Quick Action Maneuvers