Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Martial Arts: Difference between revisions

From Kronopolis and the Flat Plane
Created page with "'''Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and martial arts weapons.''' Your specially chosen martial arts weapons, are chosen from a number of weapons equal to <code>5 + your Wisdom modifier</code> (minimum of five weapons). You gain proficiency with the martial arts weapons, if you didn't have it already. You gain the following benefits while you are unarmed or wielding only martial arts weapons. * You can use De..."
 
No edit summary
 
(10 intermediate revisions by the same user not shown)
Line 1: Line 1:
'''Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and martial arts weapons.'''
<noinclude>{{also|[[Fighting Style]]}}[[Category:Fighting Style]][[Category:Special Fighting Style]]</noinclude>
<span style="color:red;font-weight:bold;font-size:1.5em;">EJ KLAR<br></span>
''You specialize in fighting with your body, both in grapples and with fists, and gain the following benefits while the fighting style is active:''
* You can use [[Dexterity]] instead of [[Strength]] for the attack and damage rolls of your unarmed strikes.
* You can add your [[proficiency bonus]] to the damage of your unarmed strikes. <code>1 + [[Strength]] or [[Dexterity]] modifier + [[Proficiency bonus]]</code>
* When you make unarmed strikes, you may forego


Your specially chosen martial arts weapons, are chosen from a number of weapons equal to <code>5 + your [[Wisdom]] modifier</code> (minimum of five weapons). You gain proficiency with the martial arts weapons, if you didn't have it already.
You gain the following maneuvers:
<includeonly><tab name="Show Maneuvers" collapsed></includeonly>
'''Combat Action Maneuvers'''
* [[Disarming Attack]]
* [[Distracting Strike]]
* [[Maneuvering Attack]]
* [[Precise Attack]]
* [[Pushing Attack]]
* [[Tripping Attack]]


You gain the following benefits while you are unarmed or wielding only martial arts weapons.
'''Melee Combat Action Maneuvers'''
* [[Feinting Attack]]
* [[Positioning Strike]]
* [[Restraining Attack]]


* You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and martial arts weapons.
'''Ranged Combat Action Maneuvers'''
* You can roll a die equal to twice your proficiency bonus in place of the normal damage of your unarmed strike or martial arts weapon.
* [[Snipe]]
* Your unarmed strikes can deal bludgeoning damage equal to <code>1d6 + your Strength modifier</code>. If you strike with two free hands, the d6 becomes a d8. When you successfully start a [[Grapple]], you can deal 1d4 bludgeoning damage to the grappled creature. Until the grapple ends, you can also deal this damage to the creature whenever you hit it with a melee attack.
 
'''Reaction Maneuvers'''
* [[Arresting Strike]]
* [[Avert Blow]]
* [[Bait and Switch]]
* [[Parry]]
 
'''Quick Action Maneuvers'''
* [[Blinding Trick]]
* [[Brace]]
* [[Evasive Footwork]]
* [[Flurry of Blows]]
* [[Patient Defense]]
* [[Vigilance]]
<includeonly></tab></includeonly>

Latest revision as of 12:11, 8 May 2025

See also: Fighting Style.


EJ KLAR
You specialize in fighting with your body, both in grapples and with fists, and gain the following benefits while the fighting style is active:

You gain the following maneuvers:

Combat Action Maneuvers

Melee Combat Action Maneuvers

Ranged Combat Action Maneuvers

Reaction Maneuvers

Quick Action Maneuvers