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Created page with "<noinclude>{{also|Fighting Style}}Category:Fighting StyleCategory:Weapon Category Fighting Style</noinclude> ''You specialize in fighting with polearm weapons and gain the following benefits while the fighting style is active:'' * After performing a maneuver and when determining a contested check and if you hit, you can spend endurance points to increase your maneuver attack roll. You gain the following maneuvers: Commander's Strike , Disarming Attac..." |
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''You specialize in fighting with polearm weapons and gain the following benefits while the fighting style is active:'' | ''You specialize in fighting with polearm weapons and gain the following benefits while the fighting style is active:'' | ||
* After performing a [[maneuver]] and when determining a contested check and if you hit, you can spend [[endurance]] points to increase your maneuver attack roll. | * After performing a [[maneuver]] and when determining a contested check and if you hit, you can spend [[endurance]] points to increase your maneuver attack roll. | ||
You gain the following maneuvers: | |||
<includeonly><tab name="Show Maneuvers" collapsed></includeonly> | |||
'''Combat Action Maneuvers''' | |||
* [[Commander's Strike]] | |||
* [[Disarming Attack]] | |||
* [[Goading Attack]] | |||
* [[Maneuvering Attack]] | |||
* [[Menacing Attack]] | |||
* [[Power Attack]] | |||
* [[Precise Attack]] | |||
* [[Pushing Attack]] | |||
* [[Tripping Attack]] | |||
'''Melee Combat Action Maneuvers''' | |||
* [[Impale]] | |||
* [[Lunging Attack]] | |||
* [[Positioning Strike]] | |||
* [[Sweeping Attack]] | |||
'''Reaction Maneuvers''' | |||
* [[Arresting Strike]] | |||
* [[Seize and Conquer]] | |||
'''Quick Action Maneuvers''' | |||
* [[Brace]] | |||
* [[Patient Defense]] | |||
* [[Vigilance]] | |||
<includeonly></tab></includeonly> |
Latest revision as of 10:34, 8 May 2025
See also: Fighting Style.
You specialize in fighting with polearm weapons and gain the following benefits while the fighting style is active:
- After performing a maneuver and when determining a contested check and if you hit, you can spend endurance points to increase your maneuver attack roll.
You gain the following maneuvers:
Combat Action Maneuvers
- Commander's Strike
- Disarming Attack
- Goading Attack
- Maneuvering Attack
- Menacing Attack
- Power Attack
- Precise Attack
- Pushing Attack
- Tripping Attack
Melee Combat Action Maneuvers
Reaction Maneuvers
Quick Action Maneuvers