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Great Weapon Fighting: Difference between revisions

From Kronopolis and the Flat Plane
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<noinclude>[[Category:Fighting Style]]</noinclude>
<noinclude>{{also|[[Fighting Style]]}}[[Category:Fighting Style]][[Category:Weapon Size Fighting Style]]</noinclude>
''You specialize in fighting with Great or Two-Handed weapons and gain the following benefits while the fighting style is active:''
''You specialize in fighting with Great or Two-Handed weapons and gain the following benefits while the fighting style is active:''
* When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2.
* Whenever you roll the highest number on a damage die for an attack you make with a great weapon, you can roll another die of the same size and add it to the total. With a martial weapon or better, you gain the effect on the two highest numbers.
* You gain the following maneuvers: <noinclude>[[Category:Dr GM pls]]<span style="color:red"> '''Dr GM pls what maneuvers???'''</span></noinclude>
* Additionally, whenever you kill an enemy with a great weapon, you may make an additional attack against another enemy within 2 meters of you and 2 meters of the target for a melee weapon, or within 1 meter of the target for a ranged weapon.
You gain the following maneuvers:
<includeonly><tab name="Show Maneuvers" collapsed></includeonly>
'''Combat Action Maneuvers'''
* [[Commander's Strike]]
* [[Goading Attack]]
* [[Menacing Attack]]
* [[Power Attack]]
* [[Pushing Attack]]
* [[Tripping Attack]]
 
'''Melee Combat Action Maneuvers'''
* [[Impale]]
* [[Lunging Attack]]
* [[Sweeping Attack]]
 
'''Ranged Combat Action Maneuvers'''
* [[Distant Shot]]
* [[Snipe]]
* [[Volley]]
 
'''Reaction Maneuvers'''
* [[Arresting Strike]]
* [[Bait and Switch]]
* [[Seize and Conquer]]
 
'''Quick Action Maneuvers'''
* [[Brace]]
* [[Patient Defense]]
* [[Vigilance]]
<includeonly></tab></includeonly>

Latest revision as of 13:26, 7 May 2025

See also: Fighting Style.


You specialize in fighting with Great or Two-Handed weapons and gain the following benefits while the fighting style is active:

  • Whenever you roll the highest number on a damage die for an attack you make with a great weapon, you can roll another die of the same size and add it to the total. With a martial weapon or better, you gain the effect on the two highest numbers.
  • Additionally, whenever you kill an enemy with a great weapon, you may make an additional attack against another enemy within 2 meters of you and 2 meters of the target for a melee weapon, or within 1 meter of the target for a ranged weapon.

You gain the following maneuvers:

Combat Action Maneuvers

Melee Combat Action Maneuvers

Ranged Combat Action Maneuvers

Reaction Maneuvers

Quick Action Maneuvers