Created page with "{{Spell |name=Chilling Grasp |level=0 |domain=Water |cast=1 action |range=40 meters |components=V, S |duration=1 turn }} You make a spell attack against the creature, on a hit, they suffer 1d8 cold damage and must succeed with a Fortitude contest, on a fail, they suffer the Slowed condition for the duration. <noinclude>----{{quote|Slowed}} ----</noinclude>" |
mNo edit summary Tag: Manual revert |
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{{Spell | {{Spell | ||
|name= | |name=Zero Cool | ||
|level=0 | |level=0 | ||
| | |themes=arcane divine | ||
|cast= | |domains=ice | ||
|range= | |cast=minor | ||
|range=20 meters | |||
|components=V, S | |components=V, S | ||
|duration=1 turn | |duration=1 turn | ||
}} | }} | ||
* The target must succeed with a [[Fortitude]] save, or suffer <code>1d6</code> cold damage and become [[slow]]ed, until the end of their next turn. If the target is [[slow]]ed from this or another cold source, and suffer damage from this spell, the target suffer an additional <code>1d4</code> cold damage. | |||
<noinclude>----{{quote| | ** The target may use an action to perform a [[Fortitude]] check, on a success remove the [[slow]] condition. | ||
* | |||
'''Power Increase'''<br> | |||
When you cast this spell at level 1 or higher, the damage is increased by <code>1d6</code> and [[slow]] damage by <code>1d4</code>, for each spell level. | |||
<tab name="Power Table" collapsed> | |||
{| class="wikitable" | |||
! Spell <br>Level !! Damage !! Slow <br>Damage | |||
|- | |||
| 0<span class="small"><br>(Cantrip)</small> || 1d6 || 1d4 | |||
|- | |||
| 1 || 2d6 || 2d4 | |||
|- | |||
| 2 || 3d6 || 3d4 | |||
|- | |||
| 3 || 4d6 || 4d4 | |||
|- | |||
| 4 || 5d6 || 5d4 | |||
|- | |||
| 5 || 6d6 || 6d4 | |||
|- | |||
| 6 || 7d6 || 7d4 | |||
|- | |||
| 7 || 8d6 || 8d4 | |||
|- | |||
| 8 || 9d6 || 9d4 | |||
|- | |||
| 9 || 10d6 || 10d4 | |||
|} | |||
</tab> | |||
<noinclude>----{{quote|Slow}} | |||
----</noinclude> | ----</noinclude> | ||
<noinclude>[[Category:Dr GM pls]]{{pls|tagged}}</noinclude> |
Latest revision as of 14:05, 19 April 2025
Cantrip | |
Theme(s) | Arcane Divine
|
Domain(s) |
Ice
|
Casting Time | Minor Action (2 AP) |
Range | 20 meters |
Component(s) | V, S |
Duration | 1 turn |
- The target must succeed with a Fortitude save, or suffer
1d6
cold damage and become slowed, until the end of their next turn. If the target is slowed from this or another cold source, and suffer damage from this spell, the target suffer an additional1d4
cold damage.
Power Increase
When you cast this spell at level 1 or higher, the damage is increased by 1d6
and slow damage by 1d4
, for each spell level.
Spell Level |
Damage | Slow Damage |
---|---|---|
0 (Cantrip) |
1d6 | 1d4 |
1 | 2d6 | 2d4 |
2 | 3d6 | 3d4 |
3 | 4d6 | 4d4 |
4 | 5d6 | 5d4 |
5 | 6d6 | 6d4 |
6 | 7d6 | 7d4 |
7 | 8d6 | 8d4 |
8 | 9d6 | 9d4 |
9 | 10d6 | 10d4 |
- All movement has double the cost.
Dr GM pls: tagged