Overrun (Cunning Action): Difference between revisions

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<noinclude>[[Category:Cunning Action]]</noinclude>
<noinclude>[[Category:Cunning Action]]</noinclude>
As a [[bonus action]], you can take the [[Overrun]] action.
* As a [[bonus action]], you can take the [[Overrun]] action.
<noinclude>{{quote|Overrun}}</noinclude>
<noinclude>{{simp|Overrun}}</noinclude>

Latest revision as of 14:58, 17 April 2025


Overrun

  • As a combat action, you attempt to move through a hostile creature's space, forcing your way through by overrunning them. Make a Strength (Athletics) check contested by the hostile creature's Strength (Brawn) check. You have advantage on this check if you are larger than the hostile creature, or disadvantage if you are smaller. If you win the contest, you can move through the hostile creature's space once this turn.
  • If you have advantage, then the hostile creature must make a Reflex saving throw against the lower of the two d20s. If it fails, it is knocked prone or shoveed 2 meters to the side.