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* You add your [[proficiency bonus]] to improvised | * You add your [[proficiency bonus]] to attacks with improvised weaponry. In addition, the damage of improvsed weaponry is increased by a 2 sides larger dice. | ||
* When you pick up improvised weaponry, you may immediately perform an attack with said weapon. | |||
* During combat, you may perform a [[Perception]]([[Investigation]]) check to find a potential improvised | * During combat, you may perform a [[Perception]]([[Investigation]]) check to find a potential improvised weapon in your surroundings. If within [[walk]]ing range, immediately move to it and pick it up. This feature may be used once per turn. | ||
<noinclude>[[Category:Dr GM pls]]{{pls|Balans?}}</noinclude> | <noinclude>[[Category:Dr GM pls]]{{pls|Balans?}}</noinclude> |
Latest revision as of 12:01, 10 April 2025
- You add your proficiency bonus to attacks with improvised weaponry. In addition, the damage of improvsed weaponry is increased by a 2 sides larger dice.
- When you pick up improvised weaponry, you may immediately perform an attack with said weapon.
- During combat, you may perform a Perception(Investigation) check to find a potential improvised weapon in your surroundings. If within walking range, immediately move to it and pick it up. This feature may be used once per turn.
Dr GM pls: Balans?