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<noinclude>{{also|[[Weapon Damage]]}} | <noinclude>{{also|[[Weapon/Examples|List of weapon examples]]}}</noinclude> | ||
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BEHÖVER REDIGERAS, är KNAS | |||
An object for stabbin' or killin' or whatever you got to do some damage, is a weapon. From a simple rock to a legendary sword, their purpose is one and the same, take out the threat before the it takes you out. | |||
Like with armor, weapons also have a handful of aspects that determine what the weapon actually is, and like with armor, there is one aspect that is the major factor, the weapon category. The weapon category determines the general purpose and construction of the object, and in turn, determines the type of damage it inflicts and the possible maneuvers associated with the weapon. | |||
Other factors that determine the weapon's make is quality, materials, modifications and size. | |||
<span class="mw-customtoggle-Size"><h3>Size</h3></span> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Size"> | |||
Weapons come in a variety of sizes. The tables below shows their damage and armor penetration depending on their Damage Type. | |||
====Light Weapons==== | |||
''Light weapons are used in one hand and are flexible and easy to use. They vary from hand and fist weapons to smaller blades or axes, making use of speed and accuracy rather than brute force. Special light weapons usually include stealth and discretion, like concealed hand crossbows, or weapons that serve a purpose other than attacking, like parrying and dueling daggers.'' | |||
====One-handed Weapons==== | |||
''One-handed weapons are short, usually never reaching beyond 2-3 feet in total length. Their primary strength is their adaptability to combat, yielding both offensive and defensive capabilities. This lets you have a hand free that you can use to grapple and push with, or use shields and cloaks to block with.'' | |||
====Versatile Weapons==== | |||
''Versatile weapons is a version of one-handed weapons that can be used one-handed or two-handed, changing the way one fights respectively. Versatile weapons can however not be used to dual wield with light weapons or to wield a shield with.'' | |||
====Two-Handed Weapons==== | |||
''Two-Handed Weapons are used in two hands and grant a whole lot more power to combat than smaller weapons, sacrificing defensive capability. This means they are generally more often seen used by those whom already have well crafted armor, where a shield might not be as critical.'' | |||
====Great Weapons==== | |||
''Great Weapons are unwieldier than most and can't easily be worn in a sheathe and must typically be carried in hand even when not in use. They still retain defensive capabilities, but often with the use of reach instead of with a shield.'' | |||
''These weapons are very often an obvious sign of their own creation and intent, war, which makes them more difficult to carry in certain circumstances, especially in more civilized areas or areas with a stronger rule of law.'' | |||
''When not wielding a melee Great Weapon in combat, it must be carried with your hands, usually by using one hand, and resting your weapon on the shoulder.'' | |||
''When not wielding a ranged Great Weapon in combat, it must be carried with your hands or put away on your back, a wagon or a cart, which means that they are not as easy to swap to in the time of need. Depending on how its stored, unless in hand, the time to get it ready for combat may differ, usually around 12 seconds if worn on the back, having to also ready it by for example stringing it.'' | |||
</div> | |||
<span class="mw-customtoggle-Quality"><h3>Quality</h3></span> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Quality"> | |||
Weapon quality measures the effectiveness of a certain weapon category. Like with armor, the different tiers represent a wide range of factors. From the quality of the materials used, to the expertise of the maker or to the intended use of the weapon. | |||
A simple weapon is usually a quickly crafted weapon without much expertise behind the crafting, made from either a repurposed tool or simple materials that one already has access to. A martial weapon, is a weapon made to be exactly that, a weapon. It is not a repurposed tool and it is not crafted by someone without the skill and knowledge of how to do so. | |||
Masterwork weapons are a type of martial weapon that has years of expertise behind its crafting, with exquisite materials. These weapons, in the hands of someone proficient, are comfortable to wield, expertly balanced, and usually decorated and signed by its maker. | |||
The fourth weapon quality is a special quality type, exotic quality. Exotic weapons, like with martial weapons are made for battle and warfare, allowing them to also be made as masterwork variants. However, unlike martial weapons, exotic weapons are usually much more powerful, but harder to come by. Exotic weapons are either very advanced, made for a very special purposes or created with special materials. Exotic weapons have their own damage tables. | |||
</div> | |||
<span class="mw-customtoggle-Damage-Types"><h3>Damage Types</h3></span> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Damage-Types"> | |||
There are five types of physical damage; Slashing, Cleaving, Piercing, Splitting, Bludgeoning. Two of them, Cleaving and Splitting, are combinations of the other damage types. | |||
====Slashing==== | |||
Slashing damage is done by making longs cuts and lacerations, where a better name for it could be slicing. The damage is mainly done by your weapons ability and sharpness rather than your strength and power in the cut. Slashing uses your Dexterity modifier. | |||
====Cleaving==== | |||
Cleaving damage is done by trying to sever and chop. Hew attacks is a fair name for it too. Cleaving uses your Strength modifier. | |||
*For resistances and vulnerabilities Cleaving counts as 50% Slashing & 50% Bludgeoning* | |||
====Piercing==== | |||
Piercing damage is done by puncture wounds, usually done by either finding gaps in armor or sliding within and breaking armor like mail. Piercing uses your Dexterity modifier. | |||
====Splitting==== | |||
Splitting damage is done by powerful puncturing blows, usually in arcing motions, often to penetrate armor. These attacks are done with a combination of force and the small surface area of the weapon, for example a pickaxe. Splitting uses your Strength modifier. | |||
*For resistances and vulnerabilities Splitting counts as 50% Piercing & 50% Bludgeoning* | |||
====Bludgeoning==== | |||
Bludgeoning damage is done by making heavy bludgeoning attacks, made to crush your targets and break, bruise and bash. Bludgeoning uses your Strength modifier. | |||
====Ammunition Dependent==== | |||
Ammunition dependent damage is done by ranged weapons, which can use a variety of projectiles. This type of damage uses one of the other damage types depending on the ammunition used. The ammunition will generally be piercing, but may for example be exchanged for blunt damage when using blunt tips. Regardless of the damage type, Ammunition dependent damage uses your Dexterity modifier. | |||
</div> | |||
<span class="mw-customtoggle-Armor-Penetration"><h3>Armor Penetration</h3></span> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Armor-Penetration"> | |||
The five different physical damage types have a varying degree of effectiveness against armor, each having an armor penetration value from 0 to 3. Slashing is the least effective against armor but great against flesh, like a sabre wielded against lightly armored or unarmored foes is almost useless against heavily armored ones. Bludgeoning however is the most effective against armor, like a warhammer wielded against a plated knight. It will however be less useful against an unarmored foe. | |||
{| class="wikitable" | |||
! Damage Type !! Armor <br>Penetration | |||
|- | |||
| [[Slashing]] || 0 | |||
|- | |||
| [[Cleaving]] || 1 | |||
|- | |||
| [[Piercing]] || 1 | |||
|- | |||
| [[Splitting]] || 2 | |||
|- | |||
| [[Bludgeoning]] || 3 | |||
|} | |||
====Armor Penetration Calculations==== | |||
Your Armor Class is calculated as described in the Armor section above: *Your Armor Class is equal to 10 + your Dexterity modifier + your AC bonus from your armor.* Armor penetration ignores the AC calculated from your AC bonus from armor. | |||
For example, if a creature has an Armor Class (AC) of 15, with a Dexterity modifier equal to 3 and an AC bonus from armor equal to 2, a bludgeoning weapon, which has an armor penetration of 3, will reduce the effective Armor Class down to 13 when determining a hit from an attack. | |||
====Noting ACs on your sheet==== | |||
An easy way to keep track of your ACs during combat is to write down your base AC, your AC with the added Dexterity modifier and your AC with Dexterity and armor. | |||
With the example described above, it could look something like this: | |||
* **Base** **AC**: 10 | |||
* **Base + Dexterity AC**: 13 | |||
* **Base + Dexterity + Armor AC**: 15 | |||
</div> | |||
<span class="mw-customtoggle-Distance"><h3>Attack Distance</h3></span> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Distance"> | |||
Attack Distance describes a weapon's reach, ranging from a few inches in melee range, to over hundreds of feet in ranged reach. It simply describes the range at which you can make an attack against a target. | |||
Your attack modifier is the ability score modifier that you use when rolling an attack, as well as rolling for damage. The different ranges have different attack modifiers, either Strength or Dexterity. | |||
====Melee==== | |||
A melee weapon's reach usually ranges from 1 to 3 metres, depending on the weapon used and its size. Melee attacks generally do more damage and can often do a wider range of damage, from slashing to bludgeoning. Melee weapons have a set and determined range dependent on its size and reach. | |||
Melee weapons vary in their attack modifier; Cleaving, Splitting and Bludgeoning uses Strength, while Slashing and Piercing uses Dexterity. | |||
====Thrown==== | |||
A thrown weapon's range depends on the user's accuracy, strength and training, and the weapon's weight and aerodynamics. Weapons with a thrown range are often melee weapons designed to be thrown as well. However, some only ranged thrown weapons also exist, like throwing darts and javelins. | |||
Thrown weapons uses your throwing distance and ranged attack distance. These can be found in the Ability Score chapter under Strength and Dexterity. The distance and precision modifiers is shown in the tables below. | |||
The attack modifier for throwing weapons is split. The attack roll uses your Dexterity modifier and the damage roll uses your Strength modifier. | |||
====Ranged==== | |||
A ranged weapon's range is determined in two different ways depending on the weapon's construction: Drawn or Loaded. | |||
Drawn weapons uses the user's strength to manually maintain a draw weight. This means that drawn weapons, like with thrown weapons, uses your throwing distance to calculate distance. However, because the draw weight depends on the weapon's construction, the wielder must also have a drawn weapon that can match the wielder's strength. Ranged weapons also have range modifiers that increase their range, ranging from twice as much to over four times as much. | |||
Different drawn weapons require different amount of strength to use, take a longbow with a strength requirement of 14 as an example. With a range modifier of 3, it has a range of 645 ft, regardless of how strong the wielder is, as long as they have at least 14 strength. Drawn weapons with high poundage are rare as most are crafted for the common soldier. | |||
Loaded weapons have a range independent on the user's own strength. It usually requires a tedious process of loading the weapon, but its range is set dependent on the power of the launching mechanism. | |||
The attack modifier for ranged weapons is your Dexterity modifier, while the damage modifier is the draw strength of the weapon. | |||
</div> | |||
==Melee Weapons== | |||
===Simple Weapons=== | |||
Simple melee weapons are either tools from common trades, like woodworking, smithing or cooking, or weapons crafted for hunting, like spears. Additionally, tools repurposed as weapons also fall under the simple category, like warscythes or swordstaffs. | |||
===Martial Weapons=== | |||
Martial Weapons are weapons explicitly made for warfare. These are more specialized, granting the proficient wielder more damage and maneuvers for use in combat. | |||
However, certain martial weapons may impose hardships while trying to socialize if the martial weapons are visible. This depends on the region, but some people may not appreciate a halberd in their face. | |||
* Martial weapons gain the [[maneuver]]s and properties of their simple counterpart. | |||
* Light martial weapons can be made as thrown weapons. This reduces their damage to the simple damage category, but allows it to be thrown more effectively. | |||
===Weapon Damage=== | |||
{{SmallLink|Weapon Damage}} | |||
{{:Weapon Damage}} | |||
===Weapon Categories=== | |||
====Axes==== | |||
''Simple Axes are axes primarily used for woodworking, felling trees and butchery. Examples include [[Handaxe]]s, Felling Axes, Broad Axes, Hatchets.'' | |||
''Martial Axes are either made to cleave through limbs and light armor, or split through, bend and bash armor. Examples include [[Battleaxe]]s, Tomahawks, Long Axes.'' | |||
{| class="wikitable" | |||
|- | |||
| '''Damage Types''' | |||
| | |||
{| class="wikitable weapon-table" | |||
| Simple | |||
| Martial | |||
|- | |||
| | |||
[[Cleaving]] <br>or <br>[[Splitting]] | |||
| | |||
[[Slashing]] <br>[[Cleaving]] <br>[[Piercing]] | |||
|} | |||
|- | |||
| '''Range''' | |||
| Melee | |||
|- | |||
| '''Maneuvers''' | |||
| | |||
{| class="wikitable weapon-table" | |||
| Simple | |||
| Martial | |||
|- | |||
| | |||
* [[Goading Attack]] | |||
* [[Menacing Attack]] | |||
* [[Tripping Attack]] | |||
| | |||
* [[Disarming Attack]] | |||
* [[Positioning Strike]] | |||
* [[Restraining Attack]] | |||
* [[Arresting Strike]] | |||
|} | |||
|- | |||
| '''2h Maneuvers''' | |||
| | |||
{| class="wikitable weapon-table" | |||
| Simple | |||
| Martial | |||
|- | |||
| | |||
* [[Power Attack]] | |||
* [[Pushing Attack]] | |||
| | |||
* [[Commander's Strike]] | |||
* [[Sweeping Attack]] | |||
* [[Seize and Conquer]] | |||
|} | |||
|} | |||
====Blades==== | |||
''Simple Blades are blades primarily used for farming, skinning and cooking. Examples include [[Scythe]]s, [[Sickle]]s, [[Knife|Knives]], Machetes'' | |||
''Martial Blades include all kinds of swords and special daggers. Blades can be double-edged or single edged, [[Curved Blade|curved]] or [[Straight Blade|straight]], [[Rapier|straight and thin]], or short and heavy.'' | |||
=====Martial Variations===== | |||
======Curved====== | |||
{{SmallLink|Curved Blade}} | |||
{{:Curved Blade}} | |||
======Straight====== | |||
{{SmallLink|Straight Blade}} | |||
{{:Straight Blade}} | |||
======Thrusting====== | |||
{{SmallLink|Thrusting Blade}} | |||
{{:Thrusting Blade}} | |||
=====Statistics Table===== | |||
{| class="wikitable" | |||
|- | |||
| '''Damage Types''' | |||
| | |||
{| class="wikitable weapon-table" | |||
| Simple | |||
| Martial | |||
|- | |||
| [[Slashing]] <br>[[Cleaving]] <br>[[Piercing]] | |||
| | |||
{| class="wikitable no-first-bold" | |||
| Curved Blade | |||
| [[Slashing]] <br>[[Cleaving]] | |||
|- | |||
| Straight Blade | |||
| [[Slashing]] <br>[[Cleaving]] <br>[[Piercing]] <br>[[Splitting]] <br>[[Bludgeoning]] | |||
|- | |||
| Thrusting Blade | |||
| [[Slashing]] <br>[[Piercing]] <br>[[Splitting]] | |||
|} | |||
|} | |||
|- | |||
| '''Range''' | |||
| Melee | |||
|- | |||
| '''Maneuvers''' | |||
| | |||
{| class="wikitable weapon-table" | |||
| Simple | |||
| Martial | |||
|- | |||
| | |||
* [[Distracting Strike]] | |||
* [[Precise Attack]] | |||
* [[Feinting Attack]] | |||
| | |||
{| class="wikitable no-first-bold" | |||
| Curved Blade | |||
| | |||
* [[Commander's Strike]] | |||
* [[Parry]] | |||
* [[Riposte]] | |||
* [[Sweeping Attack]] | |||
|- | |||
| Straight Blade | |||
| | |||
* [[Parry]] | |||
* [[Patient Defense]] | |||
* [[Riposte]] | |||
|- | |||
| Thrusting Blade | |||
| | |||
* [[Disarming Attack]] | |||
* [[Lunging Attack]] | |||
* [[Parry]] | |||
* [[Riposte]] | |||
|} | |||
|} | |||
|- | |||
| '''2h Maneuvers''' | |||
| | |||
{| class="wikitable weapon-table" | |||
| Simple | |||
| Martial | |||
|- | |||
| [[Tripping Attack]] <br>[[Sweeping Attack]] | |||
| [[Menacing Attack]] <br>[[Power Attack]] <br>[[Positioning Strike]] | |||
|- | |||
|} | |||
|} | |||
====Bludgeons==== | |||
''Simple Bludgeons are tools usually used for carpentry, masonry and hunting. Examples include Hammers, Sledgehammers, [[Club]]s. Also includes equipment for mining or climbing, like Pickaxes and Ice-picks.'' | |||
''Martial Bludgeons are weapons specially made for enemies with strong armor. Either with a splitting edge or a lump of steel, bludgeons can cause concussions, broken ribs and a whole variety of bodily harm. Bludgeons however, are not as effective against unarmored opponents.'' | |||
{| class="wikitable" | |||
|- | |||
| '''Damage Types''' | |||
| | |||
{| class="wikitable weapon-table" | |||
| Simple | |||
| Martial | |||
|- | |||
| [[Bludgeoning]] <br>or <br>[[Splitting]] | |||
| [[Bludgeoning]] <br>and/or <br>[[Splitting]] | |||
|} | |||
|- | |||
| '''Range''' | |||
| Melee | |||
|- | |||
| '''Maneuvers''' | |||
| | |||
{| class="wikitable weapon-table" | |||
| Simple | |||
| Martial | |||
|- | |||
| | |||
* [[Goading Attack]] | |||
* [[Menacing Attack]] | |||
* [[Power Attack]] | |||
| | |||
* [[Avert Blow]] | |||
* [[Bait and Switch]] | |||
* [[Brace]] | |||
* [[Maneuvering Attack]] | |||
|} | |||
|- | |||
| '''2h Maneuvers''' | |||
| | |||
{| class="wikitable weapon-table" | |||
| Simple | |||
| Martial | |||
|- | |||
| | |||
* [[Tripping Attack]] | |||
* [[Pushing Attack]] | |||
| | |||
* [[Arresting Strike]] | |||
* [[Commander's Strike]] | |||
* [[Seize and Conquer]] | |||
|- | |||
|} | |||
|} | |||
====Spears==== | |||
''Simple Spears includes farming tools and fishing tools, or simple weapons for hunting. Examples include Tridents and Hunting Spears.'' | |||
* Simple spears can only be of the versatile size or smaller. Two-Handed or great sizes spears must instead be [[Melee_Weapon#Polearms|polearms]]. | |||
''Martial Spears are spears made for warfare rather than hunting. These range from javelins to longspears and pikes, and are generally the weapon of choice for large cohorts and armies. Even in one on one are they favored if the terrain is open and allows for longer weaponry.'' | |||
{| class="wikitable" | |||
|- | |||
| '''Damage Types''' | |||
| | |||
{| class="wikitable weapon-table" | |||
| Simple | |||
| Martial | |||
|- | |||
| [[Piercing]] <br>or <br>[[Splitting]] | |||
| [[Piercing]] <br>and/or <br>[[Splitting]] | |||
|} | |||
|- | |||
| '''Range''' | |||
| Melee, Thrown | |||
|- | |||
| '''Maneuvers''' | |||
| | |||
{| class="wikitable weapon-table" | |||
| Simple | |||
| Martial | |||
|- | |||
| | |||
* [[Distracting Strike]] | |||
* [[Feinting Attack]] | |||
* [[Lunging Attack]] | |||
| | |||
* [[Arresting Strike]] | |||
* [[Impale]] | |||
* [[Precise Attack]] | |||
* [[Riposte]] | |||
|} | |||
|- | |||
| '''2h Maneuvers''' | |||
| | |||
{| class="wikitable weapon-table" | |||
| Simple | |||
| Martial | |||
|- | |||
| | |||
* [[Maneuvering Attack]] | |||
* [[Tripping Attack]] | |||
| | |||
* [[Parry]] | |||
* [[Patient Defense]] | |||
* [[Vigilance]] | |||
|} | |||
|} | |||
====Polearms==== | |||
''Simple Polearm examples includes most improvisational weaponry made from farming tools, or simple weapons like longer spears. Examples include Warscythes, Pitchforks, [[Quarterstaff]]s and Swordstaffs.'' | |||
''Martial Polearms are a combination of several weapons put on a stick. Often times seen as a pure battlefield weapon and made for large scale combat. Examples include [[Halberd]]s, Poleaxes, Pikes.'' | |||
* Polearms must always be great sized weapons. | |||
* Martial polearms can choose to forego one of the chosen weapon categories for a hook. This grants the wielder [[advantage]] on checks when trying to unmount a mounted creature. | |||
{| class="wikitable" | |||
|- | |||
| '''Damage Types''' | |||
| | |||
{| class="wikitable weapon-table" | |||
| Simple | |||
| Martial | |||
|- | |||
| [[Bludgeoning]] <br>plus the Damage Types from one simple melee weapon category of your choice. | |||
| [[Bludgeoning]] <br>plus the Damage Types of two martial melee weapon categories of your choice. | |||
|} | |||
|- | |||
| '''Range''' | |||
| Melee | |||
|- | |||
| '''2h Maneuvers''' | |||
| | |||
{| class="wikitable weapon-table" | |||
| Simple | |||
| Martial | |||
|- | |||
| | |||
* [[Pushing Attack]] | |||
* [[Brace]] | |||
* plus the [[maneuver]]s of the chosen weapon category. | |||
| | |||
* [[Menacing Attack]] | |||
* [[Lunging Attack]] | |||
* plus the [[maneuver]]s of one of your chosen weapon categories. | |||
|} | |||
|} | |||
===Melee Weapon Examples=== | |||
<tab name="Show Examples Table" collapsed>{{SmallLink|Melee Weapon Examples|link=Melee Weapon/Examples|hr=1}}{{:Melee Weapon/Examples}}</tab> | |||
==Ranged Weapons== | |||
''Simple ranged weapons are weapons and tools that are used at range and primarily used for hunting and fishing.'' | |||
* Simple ranged weapons always requires both hands to reload, regardless of size. | |||
* Simple ranged weapons can not be of the versatile weapon size. | |||
''Martial ranged weapons are usually heavier and unwieldier compared to simple ranged weapons, and are specifically made for war. The bows in this category is not only made to penetrate hide and flesh like with a hunting bow, but also, pack a massive punch, enough to dent, break or even penetrate heavy armor. The ranges for these weapons are also further, allowing better accuracy at more distant targets.'' | |||
====Draw Strength==== | |||
Draw strength is the amount of strength a ranged weapon requires and maintains to be shot. This determines both the possible size of a ranged weapon, as well as the distance it can travel when shot. | |||
''Simple drawn weapons are ranged weapons that use the wielders strength in each shot. These are mainly weapons used for hunting, where examples include Slings, Hunting Bows, Self Bows, Simple Bows.'' | |||
Simple drawn ranged weapons have a strength requirement equal to its [[#Draw Strength|Draw Strength]]. This requirement explains the draw weight of the weapon and the required strength of the wielder to draw and hold it while shooting. | |||
Martial drawn weapons, like with simple drawn weapons, utilize the strength of the wielder to maintain a draw weight. However, the martial drawn weapons often have a much higher draw weight. Examples includes a variation of Longbows and Warbows. | |||
{| class="wikitable" | |||
|- | |||
| '''Damage Types''' | |||
| [[Ammunition|Ammunition Dependent]] | |||
|- | |||
| '''Range''' | |||
| Ranged | |||
|- | |||
| '''Maneuvers''' | |||
| | |||
{| class="wikitable weapon-table" | |||
|- | |||
| Simple | |||
| Martial | |||
|- | |||
| | |||
* [[Distracting Strike]] | |||
* [[Precise Attack]] | |||
* [[Rapid Fire]] | |||
| | |||
* [[Maneuvering Attack]] | |||
* [[Power Attack]] | |||
* [[Distant Shot]] | |||
* [[Volley]] | |||
|} | |||
|- | |||
| '''2h Maneuvers''' | |||
| | |||
{| class="wikitable weapon-table" | |||
|- | |||
| Simple | |||
| Martial | |||
|- | |||
| | |||
* [[Menacing Attack]] | |||
* [[Point Blank]] | |||
| | |||
* [[Pushing Attack]] | |||
* [[Pierce]] | |||
* [[Snipe]] | |||
|} | |||
|} | |||
{| class="wikitable ranged-table" | |||
! '''Size''' | |||
! style="text-align:center;"|'''Modifier''' | |||
! style="text-align:center;"|'''Draw <br>Strength''' | |||
! style="text-align:center;" colspan="2"|'''Range''' | |||
! style="text-align:center;"|'''Load Time <div style="line-height:.5em;font-size:.75em">(Loaded Weapons)</div>''' | |||
! '''Examples''' | |||
|- | |||
| rowspan="5" | '''Light''' | |||
| rowspan="5" | | |||
{| class="wikitable weapon-table" | |||
| Simple | |||
| Martial | |||
|- | |||
| 0.5x | |||
| 1x | |||
|} | |||
| | |||
| '''Simple''' | |||
| '''Martial''' | |||
| | |||
| rowspan="5" | Small Sling | |||
|- | |||
| 7 | |||
| 25 ft | |||
| 50 ft | |||
| 0 | |||
|- | |||
| 8 | |||
| 30 ft | |||
| 65 ft | |||
| 0 | |||
|- | |||
| 9 | |||
| 40 ft | |||
| 80 ft | |||
| 0 | |||
|- | |||
| 10 | |||
| 50 ft | |||
| 100 ft | |||
| 1 | |||
|- | |||
| rowspan="4" | '''One-handed''' | |||
| rowspan="4" | | |||
{| class="wikitable weapon-table" | |||
| Simple | |||
| Martial | |||
|- | |||
| 1x | |||
| 1.5x | |||
|} | |||
| 9 | |||
| 80 ft | |||
| 120 ft | |||
| 1 | |||
| rowspan="4" | Large Sling | |||
|- | |||
| 10 | |||
| 100 ft | |||
| 150 ft | |||
| 2 | |||
|- | |||
| 11 | |||
| 125 ft | |||
| 185 ft | |||
| 2 | |||
|- | |||
| 12 | |||
| 150 ft | |||
| 225 ft | |||
| 3 | |||
|- | |||
| rowspan="4" | '''Two-handed''' | |||
| rowspan="4" | | |||
{| class="wikitable weapon-table" | |||
| Simple | |||
| Martial | |||
|- | |||
| 1.5x | |||
| 2x | |||
|} | |||
| 11 | |||
| 180 ft | |||
| 250 ft | |||
| 3 | |||
| rowspan="4" | Simple Bow | |||
|- | |||
| 12 | |||
| 225 ft | |||
| 300 ft | |||
| 4 | |||
|- | |||
| 13 | |||
| 270 ft | |||
| 360 ft | |||
| 4 | |||
|- | |||
| 14 | |||
| 320 ft | |||
| 430 ft | |||
| 5 | |||
|- | |||
| rowspan="4" | '''Great''' | |||
| rowspan="4" | | |||
{| class="wikitable weapon-table" | |||
| Simple | |||
| Martial | |||
|- | |||
| 2x | |||
| 2.5x | |||
|} | |||
| 13 | |||
| 360 ft | |||
| 450 ft | |||
| 5 | |||
| rowspan="4" | Hunting Bow | |||
|- | |||
| 14 | |||
| 430 ft | |||
| 535 ft | |||
| 6 | |||
|- | |||
| 15 | |||
| 520 ft | |||
| 650 ft | |||
| 6 | |||
|- | |||
| 16 | |||
| 620 ft | |||
| 775 ft | |||
| 7 | |||
|} | |||
====Loaded Weapons==== | |||
''Simple loaded weapons are ranged weapons that unlike all the other simple weapons, are nearly always made for warfare. Because of the simplicity of crossbows and the lack or need of expertise, almost any fool can pick one up to shoot. Simple loaded weapons are almost exclusively crossbows of different variations and sizes.'' | |||
* Simple loaded weapons do not have [[disadvantage]] while [[prone]] or within 5 ft. of an enemy. | |||
* Simple loaded weapons are treated as if they were a martial weapon when calculating for damage and range. | |||
* Attacking with a simple loaded weapon requires loading it beforehand. | |||
''Martial loaded weapons, like the simple loaded weapons, are made mainly for war. However, unlike the simple kind, the martial type is often made for a trained combatant. Examples include heavy crossbows or firearms.'' | |||
* Martial loaded weapons are treated as if they were an exotic weapon when calculating for damage and range, i.e. one damage die tier higher. | |||
{| class="wikitable" | |||
|- | |||
| '''Damage Types''' | |||
| [[Ammunition|Ammunition Dependent]] | |||
|- | |||
| '''Range''' | |||
| Ranged | |||
|- | |||
| '''Maneuvers''' | |||
| | |||
{| class="wikitable weapon-table" | |||
| Simple | |||
| Martial | |||
|- | |||
| | |||
* [[Maneuvering Attack]] | |||
* [[Precise Attack]] | |||
* [[Point Blank]] | |||
| | |||
* [[Disarming Attack]] | |||
* [[Distracting Strike]] | |||
* [[Menacing Attack]] | |||
* [[Pierce]] | |||
|} | |||
|- | |||
| '''2h Maneuvers''' | |||
| | |||
{| class="wikitable weapon-table" | |||
| Simple | |||
| Martial | |||
|- | |||
| | |||
* [[Snipe]] | |||
* [[Sneak Attack]] | |||
| | |||
* [[Goading Attack]] | |||
* [[Rapid Fire]] | |||
* [[Volley]] | |||
|} | |||
|} | |||
=====Load Time===== | |||
The loading time for a loaded weapon is one attack action, plus one more attack action for each size larger than light. Additionally, the ability score modifier of the draw strength increases or reduces the loading time respectively. | |||
======Added Damage====== | |||
A loaded weapon can be made to have its loading time increased by two attack actions to increase its damage with one extra damage die. A martial loaded weapon can utilize this feature twice. | |||
* Examples of this include simpler guns like flintlock rifles and muskets or more powerful crossbows that require increased time to wind up. | |||
======Magazine (Attacks before reload)====== | |||
A loaded weapon can be made with a magazine, increasing the amount of attacks it can make before having to reload it at the cost of increased loading time. | |||
For each time the magazine size is increased by 1, the loading time is also increased by 1, up to a maximum magazine size of 12. When adding a magazine, the damage is reduced to the simple weapon damage category. Martial loaded weapons increases their loading time by half, rounded down, when increasing their magazine size. | |||
==Speciality Weapons== | |||
===Simple Specialty Weapons=== | |||
''Specialty simple weapons includes a wide variety of tools used for different work and trades, but when used in combat are not effective in the same way a blade is. Their primary use is usually not for the physical damage they cause. Lassos and Bolos are the obvious examples. | |||
====Blowgun==== | |||
''Blowguns are a type of simple loaded weapon that lack the punch that most weapons have, instead they are often made to deliver a powerful toxin. These generally come in small disguisable sizes, or large two-handed long range versions.'' | |||
* Blowguns do not deal any physical damage when they hit, instead they deliver a poison. | |||
* Blowguns have a set range depending on their size, as seen in the Range row below, from light to great. | |||
* Attacking does not automatically reveal you when using a blowgun. If you hit, the target must succeed a contested Wisdom (Perception) check against your Dexterity (Stealth) to determine where you are. This do not stop intelligent creatures from investigating the scene, even if they haven't directly seen you. | |||
{| class="wikitable" | |||
|- | |||
| '''Damage Types''' | |||
| — | |||
|- | |||
| '''Range''' | |||
| Ranged (75 ft., 150 ft., 225 ft., 300 ft.) | |||
|- | |||
| '''Maneuvers''' | |||
| [[Point Blank]], [[Volley]] | |||
|- | |||
| '''2h Maneuvers''' | |||
| [[Distant Shot]] | |||
|- | |||
|} | |||
====Lasso==== | |||
''Lassos are a loop of rope designed as a restraint to be thrown around a target and tightened when pulled. The lasso is usually used in animal husbandry, but with a skillful user, it can be used to restrain a dangerous opponent.'' | |||
* Lassos are always two-handed with a 15 ft. melee range (without being a great weapon). | |||
* A grappled creature from restraining attack still has the ability to move in the area within 3 meters of you. | |||
{| class="wikitable" | |||
|- | |||
| '''Damage Types''' | |||
| — | |||
|- | |||
| '''Range''' | |||
| Melee | |||
|- | |||
| '''2h Maneuvers''' | |||
| [[Restraining Attack]], [[Disarming Attack]], [[Tripping Attack]] | |||
|- | |||
|} | |||
====Bola==== | |||
''Bolas are a type of throwing weapon made of weights on the ends of interconnected cords, used to capture animals by entangling their legs.'' | |||
* Can use the Restraining Attack maneuver even when thrown. | |||
* The Bola's weapon maneuvers are free maneuvers, allowing other maneuvers to also be used. | |||
{| class="wikitable" | |||
|- | |||
| '''Range''' | |||
| Ranged | |||
|- | |||
| '''Maneuvers''' | |||
| [[Tripping Attack]], [[Restraining Attack]] | |||
|- | |||
|} | |||
--> |
Latest revision as of 22:36, 3 December 2024
See also: List of weapon examples.
BEHÖVER REDIGERAS, är KNAS
An object for stabbin' or killin' or whatever you got to do some damage, is a weapon. From a simple rock to a legendary sword, their purpose is one and the same, take out the threat before the it takes you out.
Like with armor, weapons also have a handful of aspects that determine what the weapon actually is, and like with armor, there is one aspect that is the major factor, the weapon category. The weapon category determines the general purpose and construction of the object, and in turn, determines the type of damage it inflicts and the possible maneuvers associated with the weapon.
Other factors that determine the weapon's make is quality, materials, modifications and size.
Size
Weapons come in a variety of sizes. The tables below shows their damage and armor penetration depending on their Damage Type.
Light Weapons
Light weapons are used in one hand and are flexible and easy to use. They vary from hand and fist weapons to smaller blades or axes, making use of speed and accuracy rather than brute force. Special light weapons usually include stealth and discretion, like concealed hand crossbows, or weapons that serve a purpose other than attacking, like parrying and dueling daggers.
One-handed Weapons
One-handed weapons are short, usually never reaching beyond 2-3 feet in total length. Their primary strength is their adaptability to combat, yielding both offensive and defensive capabilities. This lets you have a hand free that you can use to grapple and push with, or use shields and cloaks to block with.
Versatile Weapons
Versatile weapons is a version of one-handed weapons that can be used one-handed or two-handed, changing the way one fights respectively. Versatile weapons can however not be used to dual wield with light weapons or to wield a shield with.
Two-Handed Weapons
Two-Handed Weapons are used in two hands and grant a whole lot more power to combat than smaller weapons, sacrificing defensive capability. This means they are generally more often seen used by those whom already have well crafted armor, where a shield might not be as critical.
Great Weapons
Great Weapons are unwieldier than most and can't easily be worn in a sheathe and must typically be carried in hand even when not in use. They still retain defensive capabilities, but often with the use of reach instead of with a shield.
These weapons are very often an obvious sign of their own creation and intent, war, which makes them more difficult to carry in certain circumstances, especially in more civilized areas or areas with a stronger rule of law.
When not wielding a melee Great Weapon in combat, it must be carried with your hands, usually by using one hand, and resting your weapon on the shoulder.
When not wielding a ranged Great Weapon in combat, it must be carried with your hands or put away on your back, a wagon or a cart, which means that they are not as easy to swap to in the time of need. Depending on how its stored, unless in hand, the time to get it ready for combat may differ, usually around 12 seconds if worn on the back, having to also ready it by for example stringing it.
Quality
Weapon quality measures the effectiveness of a certain weapon category. Like with armor, the different tiers represent a wide range of factors. From the quality of the materials used, to the expertise of the maker or to the intended use of the weapon.
A simple weapon is usually a quickly crafted weapon without much expertise behind the crafting, made from either a repurposed tool or simple materials that one already has access to. A martial weapon, is a weapon made to be exactly that, a weapon. It is not a repurposed tool and it is not crafted by someone without the skill and knowledge of how to do so.
Masterwork weapons are a type of martial weapon that has years of expertise behind its crafting, with exquisite materials. These weapons, in the hands of someone proficient, are comfortable to wield, expertly balanced, and usually decorated and signed by its maker.
The fourth weapon quality is a special quality type, exotic quality. Exotic weapons, like with martial weapons are made for battle and warfare, allowing them to also be made as masterwork variants. However, unlike martial weapons, exotic weapons are usually much more powerful, but harder to come by. Exotic weapons are either very advanced, made for a very special purposes or created with special materials. Exotic weapons have their own damage tables.
Damage Types
There are five types of physical damage; Slashing, Cleaving, Piercing, Splitting, Bludgeoning. Two of them, Cleaving and Splitting, are combinations of the other damage types.
Slashing
Slashing damage is done by making longs cuts and lacerations, where a better name for it could be slicing. The damage is mainly done by your weapons ability and sharpness rather than your strength and power in the cut. Slashing uses your Dexterity modifier.
Cleaving
Cleaving damage is done by trying to sever and chop. Hew attacks is a fair name for it too. Cleaving uses your Strength modifier.
- For resistances and vulnerabilities Cleaving counts as 50% Slashing & 50% Bludgeoning*
Piercing
Piercing damage is done by puncture wounds, usually done by either finding gaps in armor or sliding within and breaking armor like mail. Piercing uses your Dexterity modifier.
Splitting
Splitting damage is done by powerful puncturing blows, usually in arcing motions, often to penetrate armor. These attacks are done with a combination of force and the small surface area of the weapon, for example a pickaxe. Splitting uses your Strength modifier.
- For resistances and vulnerabilities Splitting counts as 50% Piercing & 50% Bludgeoning*
Bludgeoning
Bludgeoning damage is done by making heavy bludgeoning attacks, made to crush your targets and break, bruise and bash. Bludgeoning uses your Strength modifier.
Ammunition Dependent
Ammunition dependent damage is done by ranged weapons, which can use a variety of projectiles. This type of damage uses one of the other damage types depending on the ammunition used. The ammunition will generally be piercing, but may for example be exchanged for blunt damage when using blunt tips. Regardless of the damage type, Ammunition dependent damage uses your Dexterity modifier.
Armor Penetration
The five different physical damage types have a varying degree of effectiveness against armor, each having an armor penetration value from 0 to 3. Slashing is the least effective against armor but great against flesh, like a sabre wielded against lightly armored or unarmored foes is almost useless against heavily armored ones. Bludgeoning however is the most effective against armor, like a warhammer wielded against a plated knight. It will however be less useful against an unarmored foe.
Damage Type | Armor Penetration |
---|---|
Slashing | 0 |
Cleaving | 1 |
Piercing | 1 |
Splitting | 2 |
Bludgeoning | 3 |
Armor Penetration Calculations
Your Armor Class is calculated as described in the Armor section above: *Your Armor Class is equal to 10 + your Dexterity modifier + your AC bonus from your armor.* Armor penetration ignores the AC calculated from your AC bonus from armor.
For example, if a creature has an Armor Class (AC) of 15, with a Dexterity modifier equal to 3 and an AC bonus from armor equal to 2, a bludgeoning weapon, which has an armor penetration of 3, will reduce the effective Armor Class down to 13 when determining a hit from an attack.
Noting ACs on your sheet
An easy way to keep track of your ACs during combat is to write down your base AC, your AC with the added Dexterity modifier and your AC with Dexterity and armor.
With the example described above, it could look something like this:
- **Base** **AC**: 10
- **Base + Dexterity AC**: 13
- **Base + Dexterity + Armor AC**: 15
Attack Distance
Attack Distance describes a weapon's reach, ranging from a few inches in melee range, to over hundreds of feet in ranged reach. It simply describes the range at which you can make an attack against a target.
Your attack modifier is the ability score modifier that you use when rolling an attack, as well as rolling for damage. The different ranges have different attack modifiers, either Strength or Dexterity.
Melee
A melee weapon's reach usually ranges from 1 to 3 metres, depending on the weapon used and its size. Melee attacks generally do more damage and can often do a wider range of damage, from slashing to bludgeoning. Melee weapons have a set and determined range dependent on its size and reach.
Melee weapons vary in their attack modifier; Cleaving, Splitting and Bludgeoning uses Strength, while Slashing and Piercing uses Dexterity.
Thrown
A thrown weapon's range depends on the user's accuracy, strength and training, and the weapon's weight and aerodynamics. Weapons with a thrown range are often melee weapons designed to be thrown as well. However, some only ranged thrown weapons also exist, like throwing darts and javelins.
Thrown weapons uses your throwing distance and ranged attack distance. These can be found in the Ability Score chapter under Strength and Dexterity. The distance and precision modifiers is shown in the tables below.
The attack modifier for throwing weapons is split. The attack roll uses your Dexterity modifier and the damage roll uses your Strength modifier.
Ranged
A ranged weapon's range is determined in two different ways depending on the weapon's construction: Drawn or Loaded.
Drawn weapons uses the user's strength to manually maintain a draw weight. This means that drawn weapons, like with thrown weapons, uses your throwing distance to calculate distance. However, because the draw weight depends on the weapon's construction, the wielder must also have a drawn weapon that can match the wielder's strength. Ranged weapons also have range modifiers that increase their range, ranging from twice as much to over four times as much.
Different drawn weapons require different amount of strength to use, take a longbow with a strength requirement of 14 as an example. With a range modifier of 3, it has a range of 645 ft, regardless of how strong the wielder is, as long as they have at least 14 strength. Drawn weapons with high poundage are rare as most are crafted for the common soldier.
Loaded weapons have a range independent on the user's own strength. It usually requires a tedious process of loading the weapon, but its range is set dependent on the power of the launching mechanism.
The attack modifier for ranged weapons is your Dexterity modifier, while the damage modifier is the draw strength of the weapon.
Melee Weapons
Simple Weapons
Simple melee weapons are either tools from common trades, like woodworking, smithing or cooking, or weapons crafted for hunting, like spears. Additionally, tools repurposed as weapons also fall under the simple category, like warscythes or swordstaffs.
Martial Weapons
Martial Weapons are weapons explicitly made for warfare. These are more specialized, granting the proficient wielder more damage and maneuvers for use in combat.
However, certain martial weapons may impose hardships while trying to socialize if the martial weapons are visible. This depends on the region, but some people may not appreciate a halberd in their face.
- Martial weapons gain the maneuvers and properties of their simple counterpart.
- Light martial weapons can be made as thrown weapons. This reduces their damage to the simple damage category, but allows it to be thrown more effectively.
Weapon Damage
→ Weapon Damage
The damage a melee-weapon can do is dependent on several factors.
- Which kind of attack you make with the weapon, each corresponding to the five types of physical damage; Slashing, Cleaving, Piercing, Splitting, Bludgeoning. Cleaving and Splitting are combinations of the other damage types.
- Your modifier for Dexterity or Strength, depending on which kind of attack you make.
- The quality of the weapon; Simple, Martial or Exotic.
- Any enchantments on the weapon.
High
Quality Type |
Great | Two-Handed | One-Handed | Light |
---|---|---|---|---|
Simple | D10 | D10 | D6 | D4 |
Martial | D12 | D12 | D8 | D6 |
Exotic | Exotic weapons are rare and all have specific stats |
Medium
Quality Type |
Great | Two-Handed | One-Handed | Light |
---|---|---|---|---|
Simple | D8 | D8 | D4 | D2 |
Martial | D10 | D10 | D6 | D4 |
Exotic | Exotic weapons are rare and all have specific stats |
Low
Quality Type |
Great | Two-Handed | One-Handed | Light |
---|---|---|---|---|
Simple | D6 | D6 | D2 | 1 |
Martial | D8 | D8 | D4 | D2 |
Exotic | Exotic weapons are rare and all have specific stats |
Armor Penetration
The five different physical damage types have a varying degree of effectiveness against armor, each having an armor penetration value from 0 to 3. Slashing is the least effective against armor but great against flesh, like a sabre wielded against lightly armored or unarmored foes is almost useless against heavily armored ones. Bludgeoning however is the most effective against armor, like a warhammer wielded against a plated knight. It will however be less useful against an unarmored foe.
Damage Type | Armor Penetration |
---|---|
Slashing | 0 |
Cleaving | 1 |
Piercing | 1 |
Splitting | 2 |
Bludgeoning | 3 |
Armor Penetration Calculations
Armor penetration ignores the AL calculated from your AL bonus from armor.
For example, if a creature has an Armor Level (AL) of 15, with a Dexterity modifier equal to 3 and an AL bonus from armor equal to 2, a bludgeoning weapon, which has an armor penetration of 3, will reduce the effective Armor Level down to 13 when determining a hit from an attack.
Noting ALs On Your Sheet
An easy way to keep track of your ALs during combat is to write down your base AL, your AL with the added Dexterity modifier and your AL with Dexterity and armor.
With the example described above, it could look something like this:
- Base AL: 10
- Base + Dexterity AL: 13
- Base + Dexterity + Armor AL: 15
Weapon Categories
Axes
Simple Axes are axes primarily used for woodworking, felling trees and butchery. Examples include Handaxes, Felling Axes, Broad Axes, Hatchets.
Martial Axes are either made to cleave through limbs and light armor, or split through, bend and bash armor. Examples include Battleaxes, Tomahawks, Long Axes.
Damage Types |
| ||||
Range | Melee | ||||
Maneuvers |
| ||||
2h Maneuvers |
|
Blades
Simple Blades are blades primarily used for farming, skinning and cooking. Examples include Scythes, Sickles, Knives, Machetes
Martial Blades include all kinds of swords and special daggers. Blades can be double-edged or single edged, curved or straight, straight and thin, or short and heavy.
Martial Variations
Curved
→ Curved Blade
Curved Blades are swords with a back-bending blade. These are heavily favored for lightly armored combat and often in the hands of cavalry. They favor slicing, cutting and slashing. Examples are Scimitars, Falchions and Sabres.
- As a Bonus Action, while mounted, when you attack with a Curved Blade, you may make an extra attack with the same weapon.
Straight
→ Straight Blade
Straight blades are the weapons of choice for those who require versatility. They give like most swords a good balance of offense and defense, but their double-edged blade yields the possibility of either hacking and cleaving, finding gaps and piercing the opponent, but also half-swording to split and swapping the grip to bash with the pommel. Examples are Daggers, Shortswords (Arming Swords), Longswords, Bastard Longswords, Greatswords (Zweihanders).
Thrusting
Thrusting Swords are either made for civilian life and personal protection, which are weapons designed to pierce lightly armored opponents, or made for warfare with heavier blades made to pierce and split thick armor. Examples are Rapiers, Estocs and Stilettos.
Statistics Table
Damage Types |
| ||||||||||
Range | Melee | ||||||||||
Maneuvers |
| ||||||||||
2h Maneuvers |
|
Bludgeons
Simple Bludgeons are tools usually used for carpentry, masonry and hunting. Examples include Hammers, Sledgehammers, Clubs. Also includes equipment for mining or climbing, like Pickaxes and Ice-picks.
Martial Bludgeons are weapons specially made for enemies with strong armor. Either with a splitting edge or a lump of steel, bludgeons can cause concussions, broken ribs and a whole variety of bodily harm. Bludgeons however, are not as effective against unarmored opponents.
Damage Types |
| ||||
Range | Melee | ||||
Maneuvers |
| ||||
2h Maneuvers |
|
Spears
Simple Spears includes farming tools and fishing tools, or simple weapons for hunting. Examples include Tridents and Hunting Spears.
- Simple spears can only be of the versatile size or smaller. Two-Handed or great sizes spears must instead be polearms.
Martial Spears are spears made for warfare rather than hunting. These range from javelins to longspears and pikes, and are generally the weapon of choice for large cohorts and armies. Even in one on one are they favored if the terrain is open and allows for longer weaponry.
Damage Types |
| ||||
Range | Melee, Thrown | ||||
Maneuvers |
| ||||
2h Maneuvers |
|
Polearms
Simple Polearm examples includes most improvisational weaponry made from farming tools, or simple weapons like longer spears. Examples include Warscythes, Pitchforks, Quarterstaffs and Swordstaffs.
Martial Polearms are a combination of several weapons put on a stick. Often times seen as a pure battlefield weapon and made for large scale combat. Examples include Halberds, Poleaxes, Pikes.
- Polearms must always be great sized weapons.
- Martial polearms can choose to forego one of the chosen weapon categories for a hook. This grants the wielder advantage on checks when trying to unmount a mounted creature.
Damage Types |
| ||||
Range | Melee | ||||
2h Maneuvers |
|
Melee Weapon Examples
Ranged Weapons
Simple ranged weapons are weapons and tools that are used at range and primarily used for hunting and fishing.
- Simple ranged weapons always requires both hands to reload, regardless of size.
- Simple ranged weapons can not be of the versatile weapon size.
Martial ranged weapons are usually heavier and unwieldier compared to simple ranged weapons, and are specifically made for war. The bows in this category is not only made to penetrate hide and flesh like with a hunting bow, but also, pack a massive punch, enough to dent, break or even penetrate heavy armor. The ranges for these weapons are also further, allowing better accuracy at more distant targets.
Draw Strength
Draw strength is the amount of strength a ranged weapon requires and maintains to be shot. This determines both the possible size of a ranged weapon, as well as the distance it can travel when shot.
Simple drawn weapons are ranged weapons that use the wielders strength in each shot. These are mainly weapons used for hunting, where examples include Slings, Hunting Bows, Self Bows, Simple Bows.
Simple drawn ranged weapons have a strength requirement equal to its Draw Strength. This requirement explains the draw weight of the weapon and the required strength of the wielder to draw and hold it while shooting.
Martial drawn weapons, like with simple drawn weapons, utilize the strength of the wielder to maintain a draw weight. However, the martial drawn weapons often have a much higher draw weight. Examples includes a variation of Longbows and Warbows.
Damage Types | Ammunition Dependent | ||||
Range | Ranged | ||||
Maneuvers |
| ||||
2h Maneuvers |
|
Size | Modifier | Draw Strength |
Range | Load Time (Loaded Weapons)
|
Examples | |||||
---|---|---|---|---|---|---|---|---|---|---|
Light |
|
Simple | Martial | Small Sling | ||||||
7 | 25 ft | 50 ft | 0 | |||||||
8 | 30 ft | 65 ft | 0 | |||||||
9 | 40 ft | 80 ft | 0 | |||||||
10 | 50 ft | 100 ft | 1 | |||||||
One-handed |
|
9 | 80 ft | 120 ft | 1 | Large Sling | ||||
10 | 100 ft | 150 ft | 2 | |||||||
11 | 125 ft | 185 ft | 2 | |||||||
12 | 150 ft | 225 ft | 3 | |||||||
Two-handed |
|
11 | 180 ft | 250 ft | 3 | Simple Bow | ||||
12 | 225 ft | 300 ft | 4 | |||||||
13 | 270 ft | 360 ft | 4 | |||||||
14 | 320 ft | 430 ft | 5 | |||||||
Great |
|
13 | 360 ft | 450 ft | 5 | Hunting Bow | ||||
14 | 430 ft | 535 ft | 6 | |||||||
15 | 520 ft | 650 ft | 6 | |||||||
16 | 620 ft | 775 ft | 7 |
Loaded Weapons
Simple loaded weapons are ranged weapons that unlike all the other simple weapons, are nearly always made for warfare. Because of the simplicity of crossbows and the lack or need of expertise, almost any fool can pick one up to shoot. Simple loaded weapons are almost exclusively crossbows of different variations and sizes.
- Simple loaded weapons do not have disadvantage while prone or within 5 ft. of an enemy.
- Simple loaded weapons are treated as if they were a martial weapon when calculating for damage and range.
- Attacking with a simple loaded weapon requires loading it beforehand.
Martial loaded weapons, like the simple loaded weapons, are made mainly for war. However, unlike the simple kind, the martial type is often made for a trained combatant. Examples include heavy crossbows or firearms.
- Martial loaded weapons are treated as if they were an exotic weapon when calculating for damage and range, i.e. one damage die tier higher.
Damage Types | Ammunition Dependent | ||||
Range | Ranged | ||||
Maneuvers |
| ||||
2h Maneuvers |
|
Load Time
The loading time for a loaded weapon is one attack action, plus one more attack action for each size larger than light. Additionally, the ability score modifier of the draw strength increases or reduces the loading time respectively.
Added Damage
A loaded weapon can be made to have its loading time increased by two attack actions to increase its damage with one extra damage die. A martial loaded weapon can utilize this feature twice.
- Examples of this include simpler guns like flintlock rifles and muskets or more powerful crossbows that require increased time to wind up.
Magazine (Attacks before reload)
A loaded weapon can be made with a magazine, increasing the amount of attacks it can make before having to reload it at the cost of increased loading time.
For each time the magazine size is increased by 1, the loading time is also increased by 1, up to a maximum magazine size of 12. When adding a magazine, the damage is reduced to the simple weapon damage category. Martial loaded weapons increases their loading time by half, rounded down, when increasing their magazine size.
Speciality Weapons
Simple Specialty Weapons
Specialty simple weapons includes a wide variety of tools used for different work and trades, but when used in combat are not effective in the same way a blade is. Their primary use is usually not for the physical damage they cause. Lassos and Bolos are the obvious examples.
Blowgun
Blowguns are a type of simple loaded weapon that lack the punch that most weapons have, instead they are often made to deliver a powerful toxin. These generally come in small disguisable sizes, or large two-handed long range versions.
- Blowguns do not deal any physical damage when they hit, instead they deliver a poison.
- Blowguns have a set range depending on their size, as seen in the Range row below, from light to great.
- Attacking does not automatically reveal you when using a blowgun. If you hit, the target must succeed a contested Wisdom (Perception) check against your Dexterity (Stealth) to determine where you are. This do not stop intelligent creatures from investigating the scene, even if they haven't directly seen you.
Damage Types | — |
Range | Ranged (75 ft., 150 ft., 225 ft., 300 ft.) |
Maneuvers | Point Blank, Volley |
2h Maneuvers | Distant Shot |
Lasso
Lassos are a loop of rope designed as a restraint to be thrown around a target and tightened when pulled. The lasso is usually used in animal husbandry, but with a skillful user, it can be used to restrain a dangerous opponent.
- Lassos are always two-handed with a 15 ft. melee range (without being a great weapon).
- A grappled creature from restraining attack still has the ability to move in the area within 3 meters of you.
Damage Types | — |
Range | Melee |
2h Maneuvers | Restraining Attack, Disarming Attack, Tripping Attack |
Bola
Bolas are a type of throwing weapon made of weights on the ends of interconnected cords, used to capture animals by entangling their legs.
- Can use the Restraining Attack maneuver even when thrown.
- The Bola's weapon maneuvers are free maneuvers, allowing other maneuvers to also be used.
Range | Ranged |
Maneuvers | Tripping Attack, Restraining Attack |
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