Control Life: Difference between revisions

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|level=0
|level=0
|themes=arcane divine occult primal
|themes=arcane divine occult primal
|domains=Life
|domains=life
|cast=major
|cast=major
|range=touch
|range=X meters
|components=V, S
|components=V, S
|duration=Instantaneous
|duration=Instantaneous
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===At higher levels===
===At higher levels===
When casting this spell at higher levels, you may add the following changes to the spell. You may only choose one area of effect.
When casting this spell at higher levels, you may add the following changes to the spell. You may only choose one area of effect and one upgraded effect. Do note that some effects may be upgraded versions of earlier effects.


====1st Level====
====1st Level====
* '''Cone:''' Your chosen effect instead affects a 2X-meter-cone in the direction of your choice from you.
* '''Emanation:''' Your chosen effect instead affects a up to 2X-meter-radius sphere around you.
* '''Emanation:''' Your chosen effect instead affects an X-meter-radius area around you.
* '''Ranged:''' Your chosen effect instead affect a target within 6X meters.


====2nd Level====
====2nd Level====
Your effects gain the following upgrades:
Your effects gain the following upgrades:


* '''Healing:''' You can also remove a minor condition, such as the Stunned or Blinded conditions. If the target has a condition inflicted by magic, the condition is suppressed for the spell's duration.
* '''Lesser Restoration (Healing):''' You can also remove a minor condition, such as the Stunned or Blinded conditions, or you can reduce the target's exhaustion level by one, réduce any reduction to one of the target's ability scores by one or reduce any effect that reduces the target's hit point maximum by X. If the target has a condition inflicted by magic, the condition is suppressed for the spell's duration.  
* '''Control:''' You may cleanse a creature of poisons, diseases and infections, or dispel magical diseases, poisons, or curses, provided they are from a spell of equal or lower level.
* '''Lesser Cure (Control):''' You may cleanse a creature of poisons, diseases and infections, or dispel magical diseases, poisons, or curses, provided they are from a spell of equal or lower level. Some diseases or curses are magic resistant to Lesser Cure and requires a more potent version.
* '''Shaping:''' You are able to mend serious injuries, allowing the regeneration of small lost body parts over time. The target will regrow a missing a minor appendage like a finger, ear or nose in 9-S days. This effect counts as being three simultaneous shaping effects.
* '''Lesser Regeneration (Shaping):''' You are able to mend serious injuries, allowing the regeneration of small lost body parts over time. The target will regrow a missing a minor appendage like a finger, ear or nose in 9-S days. This effect counts as being three simultaneous shaping effects.


====3rd Level====
====3rd Level====
* '''Line:''' Your chosen effect instead affects a 4X-by-S-meter line in the direction of your choice from you.
* '''Burst:''' Your chosen effect instead affects an X-meter-radius sphere from a point of your choice within range.
* '''Split:''' Your chosen effect instead affects X targets (or 1-meter-cubes) of your choice within range.
* '''Split:''' Your chosen effect instead affects X targets (or 1-meter-cubes) of your choice within range.


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Your effects gain the following upgrades:
Your effects gain the following upgrades:


* '''Healing:''' You may restore life to a creature that has been dead for less than T-3. The creature returns to life with 1 hit point and is Stunned for X turns unless healed further. Additionally, this requires a diamond worth:
* '''Revive (Healing):''' You may restore life to a creature that has been dead for less than T-3. The creature returns to life with 1 hit point and is Stunned for X turns unless healed further. Additionally, this requires a diamond worth:
** '''At 4th level:''' 1 300 gp
** '''At 4th level:''' 1 300 gp
** '''At 5th level:''' 3 000 gp
** '''At 5th level:''' 3 000 gp
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** '''At 8th level:''' 43 000 gp
** '''At 8th level:''' 43 000 gp
** '''At 9th level:''' 100 000 gp
** '''At 9th level:''' 100 000 gp
* '''Control:''' You can wither or revitalize an entire area of small plants and simple organisms, either causing an entire 1-meter cube of vegetation to thrive or wither simultaneously.
* '''Wither & Bloom (Control):''' You can wither or revitalize an entire area of small plants and simple organisms, either causing an entire 1-meter cube of vegetation to thrive or wither simultaneously.
* '''Shaping:'''  
* '''Healing Aura (Shaping):''' You slowly regenerate the life of targeted creatures. Using concentration and three simultaneus shaping effects, each creature recovers 1 hit point at the start of each turn.


====5th Level====
====5th Level====
* '''Burst:''' Your chosen effect instead affects an X-meter-radius sphere from a point of your choice within range.
* '''Wall:''' Your chosen effect instead creates a 5X-meter long, 2X-meter high, and 1X-meter thick wall of living vines or roots, which can be shaped as you see fit.
* '''Wall:''' Your chosen effect instead creates a 5X-meter long, 2X-meter high, and 1X-meter thick wall of living vines or roots, which can be shaped as you see fit.
* '''Cone:''' Your chosen effect instead affects a 2X-meter-cone in the direction of your choice from you.


====6th Level====
====6th Level====
Any effect that originates from you may instead originate from any living creature or plant within range. Additionally, your healing or revitalization effects can last for T+2 rounds even after the spell ends, allowing sustained healing.
You can have up to 3 + your level-based proficiency bonus active shaping effects at the same time. If you cast shaping effects of lower levels, they count towards their own maximum, as well as this maximum. For example if you have 4 active shaping effects of 6th level or higher of a maximum of 6, you can also cast two shaping effects of a lower level and keep all effects active.
 
You can choose two area of effects to combine by spending 50% more spell points.


Your spell gains a general upgrade. Any effect originating from you may instead come from any living creature or plant within range. Additionally, your healing effects can now extend beyond the initial target. When you heal a creature, choose an additional adjacent creature to receive half of the healing.
<!-- Your healing effects can revive recently dead creatures that died within 1 round (6 seconds), bringing them back to 1 hit point. This do not work if the creature died due to exhaustion. Only for deaths due to damage that took a creature below its negative maximum. -->


====7th Level====
====7th Level====
* '''Chain:''' Your chosen effect instead affects X targets (or 1-meter-cubes) of your choice within range, with each successive target within X meters of the previous target.
* '''Chain:''' Your chosen effect instead affects X targets (or 1-meter-cubes) of your choice within range, with each successive target within X meters of the previous target.
* '''Cylinder:''' Your chosen effect instead affects a X/2-meter-radius by 3X-meter-high cylinder from a point of your choice within range.
* '''Line:''' Your chosen effect instead affects a 4X-by-S-meter line in the direction of your choice from you.


====8th Level====
====8th Level====
Your effects gain the following advanced upgrades:
Your effects gain the following advanced upgrades:


* '''Healing:''' Any target healed by your magic also gains advantage on all contested checks (such as Reflex or Fortitude) until the end of their next turn.
* '''Greater Restoration (Healing):''' You can also remove a major condition, such as the Charmed or Petrified conditions, or you can remove the target's exhaustion levels, remove any reduction to one of the target's ability scores or any effect that reduces the target's hit point maximum. Magical effects are not only suppressed, but also removed.
* '''Control:''' You may restore life to a creature that has been dead for less than T turns. The creature returns to life with 1 hit point and is Stunned for X turns unless healed further.
* '''Greater Cure (Control):''' You may cleanse a creature of all poisons, diseases and infections and dispel all magical diseases, poisons and curses, provided they are from a spell of equal or lower level. Additionally, any magic resistant disease, poison or curse can now be removed.
* '''Shaping:''' Your mending abilities are further advanced, allowing you to mend and regrow missing limbs or appendages in (10-S)T, like arms and legs. This effect counts as being three simultaneous shaping effects.
* '''Greater Regeneration (Shaping):''' Your mending abilities are further advanced, allowing you to mend and regrow missing limbs or appendages in (10-S)T, like arms and legs. This effect counts as being three simultaneous shaping effects.
 
 
 
 
 
You can create intricate, solidified plant structures that act as if they are living beings, capable of acting as sentries or animated creatures. These constructs can interact with their environment and obey simple commands for the spell’s duration.
 
Healing: Targets that are healed gain regeneration for T, recovering Xd4 hit points at the start of each turn. Additionally, if they are reduced to 0 hit points during this time, they instead drop to 1 hit point.
Control: You can revitalize or wither magical plants or creatures of equal or lower level than this spell. You may also instantly dispel a curse related to life or vitality.
Shaping: You can animate or control large plants, causing trees to move and block paths or direct vines and undergrowth to form complex structures such as defensive fortifications or bridges. These structures remain animated for the spell's duration.
 
 
 
If a target regains hit points beyond their maximum hit points, the excess hit points are granted as temporary hit points, which last for T.
 
You can now shape living plant material into solid objects like bridges, walls, or fortifications. These remain alive but rigid for the spell's duration.
 
Healing: Creatures healed by your spell are also cleansed of one condition, such as being blinded, deafened, paralyzed, or poisoned.
Control: You can wither or revitalize an entire area of small plants and simple organisms, either causing an entire 1-meter cube of vegetation to thrive or wither simultaneously.
Shaping: Your mending abilities are enhanced, allowing the regeneration to restore lost body parts over time. The target will regrow a missing limb or appendage in T+2 days.
 
You can now infuse vitality into a 2-meter cube of vegetation, causing multiple trees or plants to grow rapidly, allowing you to shape more complex growth like walls of vines or large tree roots.
 
Healing: Whenever a target is healed, they also gain temporary hit points equal to half of the healing provided for T(+1).
Control: You can regrow larger body parts, like limbs, or purify more potent toxins or mundane diseases.
Shaping: You can accelerate growth to cause a plant or simple creature to become unnaturally large for its species, allowing it to reach sizes several times larger than normal.
 
 


====9th Level====
====9th Level====
At this level, Control Life gains a unique area-of-effect bonus:
At this level, Control Life gains a unique area-of-effect bonus:


* '''Rebirth Cascade:''' Your chosen effect can now affect any number of targets within a 20X-meter area. Each target can either receive healing or be affected by a Shaping or Control effect of your choice simultaneously.
* '''Rebirth Cascade:''' Your chosen effect can now affect any number of targets within a 20X-m{{sup|3}} volume. Each target can either receive healing or be affected by a Shaping or Control effect of your choice simultaneously. The area can form any shape you want, bending at your will. This has no limits on the amount of shaping effects.
 
Rebirth: You can instantly restore a dead creature to life, provided they have been dead for less than 1 minute and their body is intact.
 
 
If the healing exceeds the target’s maximum health, the excess hit points are stored as temporary hit points, which last for X rounds.
 
 
Wither: You cause a small living creature (no larger than a 1-meter cube) to rapidly age or lose vitality, potentially withering away entirely over T(+2). This can be used to kill plants or harm small creatures.
 
Wither/Restore: You can cause plants or small non-sentient life forms to wither away and die or restore them from a dead state into full bloom. This effect also works on fungi, small animals, or other simple organisms.
 
=====Control=====
You may revive a creature that died within the past minute to 1 HP, provided that no fatal injury or curse prevents their revival.
 
=====Shaping=====
You can shape life energy to create temporary constructs or imbue objects with temporary life-like qualities.

Latest revision as of 17:58, 19 September 2024

Cantrip
Theme(s)
Arcane
Divine
Occult
Primal
Domain(s)
Life
Casting Time Standard Action (3 AP)
Range X meters
Component(s) V, S
Duration Instantaneous


Effect

You create one of the following effects:

Healing

  • Restore Life: You restore life energy to a creature within range. Choose a target and heal them for Xd6 hit points. This effect requires expending spell points to cast and cannot be used at the base level.
  • Area Healing: At higher levels, if you heal multiple targets or an area, each creature receive Xd4 healing.

Control

You exert control over the flow of life energy within a 1-meter cube within range:

  • Stabilize: You stabilize a creature that is dying. A stable creature automatically succeeds its dying checks as long as it does not use more than 1 AP and do not take any further damage.
  • Revitalize: You can cleanse the target of minor diseases, infections, or toxins. This does not apply to magical curses or higher-level poisons but removes mundane ailments.
  • Sense Vitality: You can detect the presence of life in a 1-meter-cube or detect whether a target within range is dead, dying, or stable.

Shaping

You influence the natural state of life energy in a creature or plant within a 1-meter-cube. If you cast this spell multiple times, you can have up to three Shaping effects active at a time, and you can dismiss such an effect as a bonus action. Each effect lasts for T(+2).

  • Animate Growth: You cause the vegetation in a 1-meter area to flourish wildly, growing rapidly for the duration of the spell. This can create dense plant life, useful for cover or creating difficult terrain.
  • Bioluminescence: You can make any plant or creature emit soft, glowing light in a color of your choice. The light illuminates a 5-meter radius in dim light.
  • Symbiotic Bond: You create a temporary bond between two creatures or between a creature and a plant. If either bonded target regains hit points or takes damage, both receive or take half of the original amount. Damage or healing that exceeds any possible total is transfered to the other target. This effect counts as being two simultaneous shaping effects.
  • Hasten Healing: You can double the speed of natural healing for a target. For T(+2) or until the target has full hit points and no exhaustion, the target may remove twice as much exhaustion during short and long rests. Additionally, the creature gains their maximum hit dice value when rolling for hit points during rests. This effect counts as being three simultaneous shaping effects.

At higher levels

When casting this spell at higher levels, you may add the following changes to the spell. You may only choose one area of effect and one upgraded effect. Do note that some effects may be upgraded versions of earlier effects.

1st Level

  • Emanation: Your chosen effect instead affects a up to 2X-meter-radius sphere around you.
  • Ranged: Your chosen effect instead affect a target within 6X meters.

2nd Level

Your effects gain the following upgrades:

  • Lesser Restoration (Healing): You can also remove a minor condition, such as the Stunned or Blinded conditions, or you can reduce the target's exhaustion level by one, réduce any reduction to one of the target's ability scores by one or reduce any effect that reduces the target's hit point maximum by X. If the target has a condition inflicted by magic, the condition is suppressed for the spell's duration.
  • Lesser Cure (Control): You may cleanse a creature of poisons, diseases and infections, or dispel magical diseases, poisons, or curses, provided they are from a spell of equal or lower level. Some diseases or curses are magic resistant to Lesser Cure and requires a more potent version.
  • Lesser Regeneration (Shaping): You are able to mend serious injuries, allowing the regeneration of small lost body parts over time. The target will regrow a missing a minor appendage like a finger, ear or nose in 9-S days. This effect counts as being three simultaneous shaping effects.

3rd Level

  • Burst: Your chosen effect instead affects an X-meter-radius sphere from a point of your choice within range.
  • Split: Your chosen effect instead affects X targets (or 1-meter-cubes) of your choice within range.

4th Level

Your effects gain the following upgrades:

  • Revive (Healing): You may restore life to a creature that has been dead for less than T-3. The creature returns to life with 1 hit point and is Stunned for X turns unless healed further. Additionally, this requires a diamond worth:
    • At 4th level: 1 300 gp
    • At 5th level: 3 000 gp
    • At 6th level: 7 000 gp
    • At 7th level: 18 000 gp
    • At 8th level: 43 000 gp
    • At 9th level: 100 000 gp
  • Wither & Bloom (Control): You can wither or revitalize an entire area of small plants and simple organisms, either causing an entire 1-meter cube of vegetation to thrive or wither simultaneously.
  • Healing Aura (Shaping): You slowly regenerate the life of targeted creatures. Using concentration and three simultaneus shaping effects, each creature recovers 1 hit point at the start of each turn.

5th Level

  • Wall: Your chosen effect instead creates a 5X-meter long, 2X-meter high, and 1X-meter thick wall of living vines or roots, which can be shaped as you see fit.
  • Cone: Your chosen effect instead affects a 2X-meter-cone in the direction of your choice from you.

6th Level

You can have up to 3 + your level-based proficiency bonus active shaping effects at the same time. If you cast shaping effects of lower levels, they count towards their own maximum, as well as this maximum. For example if you have 4 active shaping effects of 6th level or higher of a maximum of 6, you can also cast two shaping effects of a lower level and keep all effects active.

You can choose two area of effects to combine by spending 50% more spell points.


7th Level

  • Chain: Your chosen effect instead affects X targets (or 1-meter-cubes) of your choice within range, with each successive target within X meters of the previous target.
  • Line: Your chosen effect instead affects a 4X-by-S-meter line in the direction of your choice from you.

8th Level

Your effects gain the following advanced upgrades:

  • Greater Restoration (Healing): You can also remove a major condition, such as the Charmed or Petrified conditions, or you can remove the target's exhaustion levels, remove any reduction to one of the target's ability scores or any effect that reduces the target's hit point maximum. Magical effects are not only suppressed, but also removed.
  • Greater Cure (Control): You may cleanse a creature of all poisons, diseases and infections and dispel all magical diseases, poisons and curses, provided they are from a spell of equal or lower level. Additionally, any magic resistant disease, poison or curse can now be removed.
  • Greater Regeneration (Shaping): Your mending abilities are further advanced, allowing you to mend and regrow missing limbs or appendages in (10-S)T, like arms and legs. This effect counts as being three simultaneous shaping effects.

9th Level

At this level, Control Life gains a unique area-of-effect bonus:

  • Rebirth Cascade: Your chosen effect can now affect any number of targets within a 20X-mTemplate:Sup volume. Each target can either receive healing or be affected by a Shaping or Control effect of your choice simultaneously. The area can form any shape you want, bending at your will. This has no limits on the amount of shaping effects.