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| ==Skill Proficiency==
| | Skill proficiencies describe the character's knowledge, ability and training in certain specific areas, such as [[#Acrobatics|Acrobatics]], [[#Coercion|Coercion]] or [[#History|History]]. Skill proficiencies are [[Proficiency#Tiered_Proficiency_Bonus|tiered proficiencies]] and tends to be the main way to alter ability checks. |
| Skill proficiencies describe the character's knowledge, ability and training in certain specific areas, such as [[#Acrobatics|Acrobatics]], [[#Coercion|Coercion]] or [[#History|History]]. Skill proficiencies are [[Proficiency#Tiered_Proficiency_Bonus|tiered proficiencies]], as described above, and tends to be the main way to alter ability checks. | |
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| This is done either by being called upon by the DM demanding a certain type of check, or asked by a PC when an ability check is called for, if an alternative can be used. Note that skills are separate from ability scores, meaning that even skills seemingly only used for physical purposes can be used with mental ability scores. For example, a Wisdom [[#Athletics|Athletics]] roll might be asked for by a PC to determine if they can find the safest route to climb up a steep cliffside. | | This is done either by being called upon by the DM demanding a certain type of check, or asked by a PC when an ability check is called for, if an alternative can be used. Note that skills are separate from ability scores, meaning that even skills seemingly only used for physical purposes can be used with mental ability scores. For example, a Wisdom [[#Athletics|Athletics]] roll might be asked for by a PC to determine if they can find the safest route to climb up a steep cliffside. |
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| Below is each skill proficiency listed, as well as the main features they cover. Some have effects that affect passive featurs, like [[#Brawn|Brawn]] and carrying capacity, and some grant synergistic [[Tool Proficiency|tool proficiencies]], like [[#Alchemy|Alchemy]] and [[Tool_Proficiency#Alchemist's_supplies|Alchemy Supplies]].
| | See [[Proficiency/Skill/List|List of Skill Proficiencies]] where each skill proficiency is listed, as well as the main features they cover. Some have effects that affect passive featurs, like [[#Brawn|Brawn]] and carrying capacity, and some grant synergistic [[Tool Proficiency|tool proficiencies]], like [[#Alchemy|Alchemy]] and [[Tool_Proficiency#Alchemist's_supplies|Alchemy Supplies]]. |
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| ===Synergistic Tools=== | | ====Synergistic Tools==== |
| Each time you gain a tier in a skill with a tool proficiency associated with it, you receive a tier in the associated tool. However, if more than one tool is associated with the skill, you may only choose one that increases. | | Each time you gain a tier in a skill with a tool proficiency associated with it, you receive a tier in the associated tool. However, if more than one tool is associated with the skill, you may only choose one that increases. |
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| For example, when gaining proficiency in the [[#Geography|Geography]] skill, the character must choose between [[Tool_Proficiency#Cartographer's_Tools|Cartographer's Tools]] or [[Tool_Proficiency#Navigator's_Tools|Navigator's Tools]]. | | For example, when gaining proficiency in the [[Geography|Geography]] skill, the character must choose between [[Tool_Proficiency#Cartographer's_Tools|Cartographer's Tools]] or [[Tool_Proficiency#Navigator's_Tools|Navigator's Tools]]. |
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| ==List of Skill Proficiencies==
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| ===Acrobatics===
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| {{:Acrobatics}}
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| ===Alchemy===
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| Acts and knowledge related to alchemical substances, concoctions and chemicals like acids, antitoxins, oils, perfumes, potions, salts, powdered metals, and purified water.
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| See [[Tool_Proficiency#Alchemist's_supplies|Alchemist's supplies]].
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| ===Animal Handling===
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| Acts and knowledge related to training, calming, handling, intuit, rearing and domesticating animals and beasts.
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| * '''Animal Training'''<br>
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| Proficiency with the Animal Handling skill makes attempts to train and rear wild animals easier, as well as increases the amount of possible tricks you can learn trained animals.
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| ===Arcana===
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| Acts and knowledge related to arcane magic, spells, items, creatures, symbols and the planes of existence.
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| * '''Arcane Spellcraft'''
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| ** Proficiency with the Arcana skill allows a character to identify cast arcane spells, identify & craft arcane magic items and more easily read, transcribe and prepare arcane magic.
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| * '''Identify an Arcane Spell'''
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| ** As a reaction, a character may attempt to identify a cast arcane spell.
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| * '''Craft Arcane Magic Items'''
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| ** When crafting arcane magic items you may add your Arcana skill Proficiency bonus during the creation process.
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| * '''Identify an Arcane Magic Item'''
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| ** When attempting to ascertain the properties of an arcane magic item you may add your Arcana skill Proficiency bonus.
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| * '''Arcane Spell Research'''
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| ** When studying, researching, crafting or copying (into a spellbook or a ritualbook) a arcane spell, you may add your Arcana skill Proficiency bonus to the associated check.
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| ===Athletics===
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| Acts and knowledge related to running, throwing, climbing, jumping, and swimming.
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| * '''Endurance'''
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| ** Athletics increases both the amount of Endurance Points a character has, as well as lets you add your Athletics Proficiency bonus to your Endurance checks.
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| * '''Movement Speed'''
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| ** Athletics increases your Modified Speed.
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| * '''Throwing Distance'''
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| ** Athletics increases the distance at which you can throw an object.
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| ===Brawn===
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| Acts and knowledge related to brute strength and fortitude, like forcing open doors, breaking locks, pushing a wagon, tip over a boulder or withstanding pain and poison (including alcohol).
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| * '''Carrying Capacity'''
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| ** Brawn increases your Carrying capacity.
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| * '''Strength Contests'''
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| ** Strength saving throws are Strength (Brawn) ability checks. Meaning, your proficiency in the Brawn skill is applied to the ability check.
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| * '''Constitution Contests'''
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| ** Constitution saving throws are Constitution (Brawn) ability checks. Meaning, your proficiency in the Brawn skill is applied to the ability check.
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| ===Coercion===
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| Acts and knowledge related to how to influence someone through acting in good faith, making cordial requests, or exhibiting proper etiquette, or through overt threats, hostile actions, and violence.
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| ===Deception===
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| Acts and knowledge related to how to hide the truth, either verbally or through your actions.
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| ===Economics===
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| Acts and knowledge related to production, distribution, and consumption of goods and services.
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| ===Engineering===
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| Acts and knowledge related to how to design and build machines, mechanical devices, structures, and other items.
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| See [[Tool_Proficiency#Engineering_Kit|Engineering Kit]].
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| ===Geography===
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| Acts and knowledge related to the lands, features, places, inhabitants, the relationships between people and their environments and phenomena of the planes.
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| See [[Tool_Proficiency#Cartographer's_Tools|Cartographer's Tools]] and [[Tool_Proficiency#Navigator's_Tools|Navigator’s Tools]].
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| ===History===
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| Acts and knowledge related to historical events, legendary people, ancient kingdoms, past disputes, recent wars, heraldry, famous bloodlines, noble families and lost civilizations.
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| ===Insight===
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| Acts and knowledge related to how to determine the true intentions or nature of a creature or thing, especially through intuitive understanding.
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| * '''Intuitive Initiative'''
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| ** You add your Insight Proficiency bonus when you roll initiative at the beginning of every combat. Initiative determines the order of creatures' turns in combat, as described in the Combat chapter.
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| ===Investigation===
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| Acts and knowledge related to the study and observations by close examination and systematic inquiry, to find out the details, facts and causes, in an attempt to discover the truth about it.
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| ===Medicine===
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| Acts and knowledge related to diagnosis, prognosis, treatment and prevention of illness, disease, wounds and injuries.
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| See [[Tool_Proficiency#Healer's_Supplies|Healer's Supplies]] and [[Tool_Proficiency#Surgeon's_Kit|Surgeon's Kit]].
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| ===Nature===
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| Acts and knowledge related to tracking, hunting and guiding through wilderness. Predicting weather, avoiding natural hazards and the act of actually surviving under adverse or unusual circumstances, also complications with terrain, plants and animals, the weather, and natural cycles.
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| ===Occultism===
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| Acts and knowledge related to occult magic, spells, entities, items, creatures, symbols, rites, cults and the planes of existence.
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| * '''Occult Spellcraft'''
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| ** Proficiency with the Occultism skill allows a character to identify cast occult spells, identify & craft occult magic items and more easily read, transcribe and prepare occult magic.
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| * '''Identify an Occult Spell'''
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| ** As a reaction, a character may attempt to identify a cast occult spell.
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| * '''Craft Occult Magic Items'''
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| ** When crafting occult magic items you may add your Occultism skill Proficiency bonus during the creation process.
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| * '''Identify an Occult Magic Item'''
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| ** When attempting to ascertain the properties of an occult magic item you may add your Occultism skill Proficiency bonus.
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| * '''Occult Spell Research'''
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| ** When studying, researching, crafting or copying (into a spellbook or a ritualbook) a occult spell, you may add your Occultism skill Proficiency bonus to the associated check.
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| ===Primal===
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| Acts and knowledge related to primal magic, runes, creatures, fey, spirits, rites, items and planes of existence.
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| * '''Primal Spellcraft'''
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| ** Proficiency with the Primal skill allows a character to identify cast primal spells, identify & craft primal magic items and more easily read, transcribe and prepare primal magic.
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| * '''Identify a Primal Spell'''
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| ** As a reaction, a character may attempt to identify a cast primal spell.
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| * '''Craft Primal Magic Items'''
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| ** When crafting primal magic items you may add your Primal skill Proficiency bonus during the creation process.
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| * '''Identify an Primal Magic Item'''
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| ** When attempting to ascertain the properties of a primal magic item you may add your Primal skill Proficiency bonus.
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| * '''Primal Spell Research'''
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| ** When studying, researching, crafting or copying (into a spellbook or a ritualbook) a primal spell, you may add your Primal skill Proficiency bonus to the associated check.
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| ===Psionics===
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| Acts and knowledge related to the innate power of the mind, body and soul, and to psionic magic, creatures, items and psionic disciplines and orders.
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| ===Religion===
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| Acts and knowledge related to divine magic, items, rites, prayers, religious hierarchies, holy symbols, deities, the practices of secret cults and the planes of existence.
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| * '''Divine Spellcraft'''
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| ** Proficiency with the Divine skill allows a character to identify cast divine spells, identify & craft divine magic items and more easily read, transcribe and prepare divine magic.
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| * '''Identify a Divine Spell'''
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| ** As a reaction, a character may attempt to identify a cast divine spell.
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| * '''Craft Divine Magic Items'''
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| ** When crafting divine magic items you may add your Divine skill Proficiency bonus during the creation process.
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| * '''Identify an Divine Magic Item'''
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| ** When attempting to ascertain the properties of an divine magic item you may add your Divine skill Proficiency bonus.
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| * '''Divine Spell Research'''
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| ** When studying, researching, crafting or copying (into a spellbook or a ritualbook) a divine spell, you may add your Divine skill Proficiency bonus to the associated check.
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| ===Society===
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| Acts and knowledge related to politics, political history, culture and customs, laws, traditions.
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| ===Sleight of Hand===
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| Acts and knowledge related to legerdemain or manual trickery.
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| ===Stealth===
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| Acts and knowledge related to how to conceal yourself, slip away without being noticed or hide.
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| ===Warfare===
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| Acts and knowledge related to military strategy and tactics, military ethics, law, logistics, hierarchies and espionage.
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