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==Skill Proficiency==
Skill proficiencies describe the character's knowledge, ability and training in certain specific areas, such as [[#Acrobatics|Acrobatics]], [[#Coercion|Coercion]] or [[#History|History]]. Skill proficiencies are [[Proficiency#Tiered_Proficiency_Bonus|tiered proficiencies]] and tends to be the main way to alter ability checks.
Skill proficiencies describe the character's knowledge, ability and training in certain specific areas, such as [[#Acrobatics|Acrobatics]], [[#Coercion|Coercion]] or [[#History|History]]. Skill proficiencies are [[Proficiency#Tiered_Proficiency_Bonus|tiered proficiencies]], as described above, and tends to be the main way to alter ability checks.


This is done either by being called upon by the DM demanding a certain type of check, or asked by a PC when an ability check is called for, if an alternative can be used. Note that skills are separate from ability scores, meaning that even skills seemingly only used for physical purposes can be used with mental ability scores. For example, a Wisdom Athletics roll might be asked for by a PC to determine if they can find the safest route to climb up a steep cliffside.
This is done either by being called upon by the DM demanding a certain type of check, or asked by a PC when an ability check is called for, if an alternative can be used. Note that skills are separate from ability scores, meaning that even skills seemingly only used for physical purposes can be used with mental ability scores. For example, a Wisdom [[#Athletics|Athletics]] roll might be asked for by a PC to determine if they can find the safest route to climb up a steep cliffside.


Below is each skill proficiency listed, as well as the main features they cover. Some have effects that affect passive featurs, like [[#Brawn|Brawn]] and carrying capacity, and some grant synergistic [[Tool Proficiency|Tool proficiencies]], like [[#Alchemy|Alchemy]] and [[Tool_Proficiency#Alchemist's supplies|Alchemy Supplies]].
See [[Proficiency/Skill/List|List of Skill Proficiencies]] where each skill proficiency is listed, as well as the main features they cover. Some have effects that affect passive featurs, like [[#Brawn|Brawn]] and carrying capacity, and some grant synergistic [[Tool Proficiency|tool proficiencies]], like [[#Alchemy|Alchemy]] and [[Tool_Proficiency#Alchemist's_supplies|Alchemy Supplies]].


===Synergistic Tools===
====Synergistic Tools====
Each time you gain a tier in a skill with a tool proficiency associated with it, you receive a tier in the associated tool. However, if more than one tool is associated with the skill, you may only choose one that increases.
Each time you gain a tier in a skill with a tool proficiency associated with it, you receive a tier in the associated tool. However, if more than one tool is associated with the skill, you may only choose one that increases.


For example, when gaining proficiency in the [[Geography skill]], the character must choose between [[Cartographer's Tools]] or [[Navigator's Tools]].
For example, when gaining proficiency in the [[Geography|Geography]] skill, the character must choose between [[Tool_Proficiency#Cartographer's_Tools|Cartographer's Tools]] or [[Tool_Proficiency#Navigator's_Tools|Navigator's Tools]].
 
===List of Skill Proficiencies===
 
====Acrobatics====
Acts and knowledge related to agility, balance, motor coordination and acrobatic stuns, such as dives, rolls, somersaults, and flips.
 
* '''Dexterity Contests''' <br>
** Dexterity saving throws are replaced with Dexterity (Acrobatics) checks, contested by either an ability skill check, spellcasting check or a set DC.
 
====Alchemy====
Acts and knowledge related to alchemical substances, concoctions and chemicals like acids, antitoxins, oils, perfumes, potions, salts, powdered metals, and purified water.
 
See [[Tool_Proficiency#Alchemist's_supplies|Alchemist's supplies]].
 
====Animal Handling====
Acts and knowledge related to training, calming, handling, intuit, rearing and domesticating animals and beasts.
 
* '''Animal Training'''<br>
Proficiency with the Animal Handling skill makes attempts to train and rear wild animals easier, as well as increases the amount of possible tricks you can learn trained animals.
 
====Arcana====
Acts and knowledge related to arcane magic, spells, items, creatures, symbols and the planes of existence.
 
* '''Arcane Spellcraft'''
** Proficiency with the Arcana skill allows a character to identify cast arcane spells, identify & craft arcane magic items and more easily read, transcribe and prepare arcane magic.
 
* '''Identify an Arcane Spell'''
** As a reaction, a character may attempt to identify a cast arcane spell.
 
* '''Craft Arcane Magic Items'''
** When crafting arcane magic items you may add your Arcana skill Proficiency bonus during the creation process.
 
* '''Identify an Arcane Magic Item'''
** When attempting to ascertain the properties of an arcane magic item you may add your Arcana skill Proficiency bonus.
 
* '''Arcane Spell Research'''
** When studying, researching, crafting or copying (into a spellbook or a ritualbook) a arcane spell, you may add your Arcana skill Proficiency bonus to the associated check.
 
====Athletics====
Acts and knowledge related to running, throwing, climbing, jumping, and swimming.
 
* '''Endurance'''
** Athletics increases both the amount of Endurance Points a character has, as well as lets you add your Athletics Proficiency bonus to your Endurance checks.
 
* '''Movement Speed'''
** Athletics increases your Modified Speed.
 
* '''Throwing Distance'''
** Athletics increases the distance at which you can throw an object.
 
====Brawn====
Acts and knowledge related to brute strength and fortitude, like forcing open doors, breaking locks, pushing a wagon, tip over a boulder or withstanding pain and poison (including alcohol).
 
* '''Carrying Capacity'''
** Brawn increases your Carrying capacity.
 
* '''Strength Contests'''
** Strength saving throws are Strength (Brawn) ability checks. Meaning, your proficiency in the Brawn skill is applied to the ability check.
 
* '''Constitution Contests'''
** Constitution saving throws are Constitution (Brawn) ability checks. Meaning, your proficiency in the Brawn skill is applied to the ability check.
 
====Coercion====
Acts and knowledge related to how to influence someone through acting in good faith, making cordial requests, or exhibiting proper etiquette, or through overt threats, hostile actions, and violence.
 
====Deception====
Acts and knowledge related to how to hide the truth, either verbally or through your actions.
 
====Economics====
Acts and knowledge related to production, distribution, and consumption of goods and services.
 
====Engineering====
Acts and knowledge related to how to design and build machines, mechanical devices, structures, and other items.
 
See [[Engineering Kit]].
 
====Geography====
Acts and knowledge related to the lands, features, places, inhabitants, the relationships between people and their environments and phenomena of the planes.
 
See [[Cartographer's Tools]] and [[Navigator’s Tools]].
 
* '''Possible Activities'''
** '''''Craft a Map'''''. While traveling, you can draw a map as you go in addition to engaging in other activity.

Latest revision as of 21:30, 9 September 2024

Skill proficiencies describe the character's knowledge, ability and training in certain specific areas, such as Acrobatics, Coercion or History. Skill proficiencies are tiered proficiencies and tends to be the main way to alter ability checks.

This is done either by being called upon by the DM demanding a certain type of check, or asked by a PC when an ability check is called for, if an alternative can be used. Note that skills are separate from ability scores, meaning that even skills seemingly only used for physical purposes can be used with mental ability scores. For example, a Wisdom Athletics roll might be asked for by a PC to determine if they can find the safest route to climb up a steep cliffside.

See List of Skill Proficiencies where each skill proficiency is listed, as well as the main features they cover. Some have effects that affect passive featurs, like Brawn and carrying capacity, and some grant synergistic tool proficiencies, like Alchemy and Alchemy Supplies.

Synergistic Tools

Each time you gain a tier in a skill with a tool proficiency associated with it, you receive a tier in the associated tool. However, if more than one tool is associated with the skill, you may only choose one that increases.

For example, when gaining proficiency in the Geography skill, the character must choose between Cartographer's Tools or Navigator's Tools.