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''The core rules chapters ability scores, proficiencies and ability checks, the main components of every creature. How these are used in encounters is what drives failure and success. They conceptualize both player characters and monsters in these encounters.'' | ''The core rules chapters ability scores, proficiencies and ability checks, the main components of every creature. How these are used in encounters is what drives failure and success. They conceptualize both player characters and monsters in these encounters.'' | ||
<div class="mw-customtoggle-Basics-of-Play"><h2>Basics of Play</h2></div> | |||
< | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Basics-of-Play"> | <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Basics-of-Play"> | ||
Playing roleplaying games has a lot of different parts, but generally the most fundemental steps are the following. | Playing roleplaying games has a lot of different parts, but generally the most fundemental steps are the following. | ||
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The rules should always tell you what die to roll, and as such, you only need access to at least these 7 dice (two d10) | The rules should always tell you what die to roll, and as such, you only need access to at least these 7 dice (two d10) | ||
</div> | </div> | ||
<div class="mw-customtoggle-Ability-Scores"><h2>[[Ability Score]]s</h2></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Ability-Scores"> | |||
<div class="toccolours mw-collapsible">{{:Ability Score}}</div> | |||
< | <tabs> | ||
< | <tab name="Dexterity"> | ||
'''[[Dexterity]]''' | |||
<blockquote>{{:Dexterity}}</blockquote> | |||
</tab> | |||
{{: | <tab name="Perception"> | ||
'''[[Perception]]''' | |||
<blockquote>{{:Perception}}</blockquote> | |||
</tab> | |||
< | <tab name="Strength"> | ||
< | '''[[Strength]]''' | ||
<blockquote>{{:Strength}}</blockquote> | |||
</tab> | |||
< | <tab name="Constitution"> | ||
< | '''[[Constitution]]''' | ||
<blockquote>{{:Constitution}}</blockquote> | |||
</tab> | |||
< | <tab name="Intelligence"> | ||
< | '''[[Intelligence]]''' | ||
<blockquote>{{:Intelligence}}</blockquote> | |||
</tab> | |||
< | <tab name="Wisdom"> | ||
< | '''[[Wisdom]]''' | ||
<blockquote>{{:Wisdom}}</blockquote> | |||
</tab> | |||
< | <tab name="Charisma"> | ||
< | '''[[Charisma]]''' | ||
<blockquote>{{:Charisma}}</blockquote> | |||
</tab> | |||
< | <tab name="Luck"> | ||
< | '''[[Luck]]''' | ||
<blockquote>{{:Luck}}</blockquote> | |||
</tab> | |||
</tabs> | |||
</div> | |||
< | <div class="mw-customtoggle-Proficiency"><h2>[[Proficiency|Proficiencies]]</h2></div> | ||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible- | <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Proficiency"> | ||
<div class="toccolours mw-collapsible">{{:Proficiency}}</div> | |||
</div> | </div> | ||
<div class="mw-customtoggle-AbilityCheck"><h2>[[Ability Check]]s</h2></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-AbilityCheck">{{:Ability Check}}</div> | |||
<div class="mw-customtoggle-Contested-Scores"><h2>[[Contested Score]]s</h2></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Contested-Scores"> | |||
<div class="toccolours mw-collapsible">{{:Contested Score}}</div> | |||
<tabs> | |||
<tab name="Reflex"> | |||
'''[[Reflex]]''' | |||
<blockquote>{{:Reflex}}</blockquote> | |||
</tab> | |||
<tab name="Fortitude"> | |||
'''[[Fortitude]]''' | |||
<blockquote>{{:Fortitude}}</blockquote> | |||
</tab> | |||
<tab name="Sanity"> | |||
'''[[Sanity]]''' | |||
<blockquote>{{:Sanity}}</blockquote> | |||
</tab> | |||
<tab name="Will"> | |||
'''[[Will]]''' | |||
<blockquote>{{:Will}}</blockquote> | |||
</tab> | |||
</tabs> | |||
</div> | |||
Latest revision as of 18:34, 5 September 2024
The core rules chapters ability scores, proficiencies and ability checks, the main components of every creature. How these are used in encounters is what drives failure and success. They conceptualize both player characters and monsters in these encounters.