Mind Shake: Difference between revisions

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|name=Mind Shake
|name=Mind Shake
|level=0
|level=0
|divine=1
|themes=divine occult
|occult=1
|domains=mind
|domain=Mind
|cast=minor
|cast=Minor Action
|range=20 meters
|range=20 meters
|components=V, S
|components=V, S
|duration=1 turn
|duration=1 turn
}}
}}
The target must succeed with a [[Will]] contest, or suffer 1d6 psychic damage and subtract -2 from their next saving throw, if done before the end of your next turn.
The target must succeed with a [[Will]] contest, or suffer <code>1d6</code> psychic damage and subtract <code>-1</code> from their next saving throw, if done before the end of your next turn.


'''Power Increase''' <br>
'''Power Increase''' <br>
This spell's damage is increased by 1d6 and subtraction by -1 when you reach 5th, 9th, 13th, and 17th level.
When you cast this spell at level 1 or higher, the damage is increased by <code>1d6</code> and the subtraction by <code>-1</code>, for each spell level.
<tab name="Power Table" collapsed>
<tab name="Power Table" collapsed>
{| class="wikitable"
{| class="wikitable"
! Level !! Damage !! Subtraction
! Spell <br>Level || Damage || Subtract
|-
|-
| 1st || 1d6 || -2
| 0<span class="small"><br>(Cantrip)</small> || 1d6 || -1
|-
|-
| 5th || 2d6 || -3
| 1 || 2d6 || -2
|-
|-
| 9th || 3d6 || -4
| 2 || 3d6 || -3
|-
|-
| 13th || 4d6 || -5
| 3 || 4d6 || -4
|-
|-
| 17th || 5d6 || -6
| 4 || 5d6 || -5
|-
| 5 || 6d6 || -6
|-
| 6 || 7d6 || -7
|-
| 7 || 8d6 || -8
|-
| 8 || 9d6 || -9
|-
| 9 || 10d6 || -10
|}
|}
</tab>
</tab>
<noinclude>[[Category:Dr GM pls]]{{pls|tagged}}</noinclude>
<noinclude>[[Category:Balance check]]{{pls|Balance check}}</noinclude>

Latest revision as of 13:39, 3 September 2024

Cantrip
Theme(s)
Divine
Occult
Domain(s)
Mind
Casting Time Minor Action (2 AP)
Range 20 meters
Component(s) V, S
Duration 1 turn

The target must succeed with a Will contest, or suffer 1d6 psychic damage and subtract -1 from their next saving throw, if done before the end of your next turn.

Power Increase
When you cast this spell at level 1 or higher, the damage is increased by 1d6 and the subtraction by -1, for each spell level.

Spell
Level
Damage Subtract
0
(Cantrip)
1d6 -1
1 2d6 -2
2 3d6 -3
3 4d6 -4
4 5d6 -5
5 6d6 -6
6 7d6 -7
7 8d6 -8
8 9d6 -9
9 10d6 -10

Dr GM pls: Balance check