Death: Difference between revisions

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{{:Dying}}
{{:Dying}}


Whenever you fail an exhaustion contest or when you are reduced to 0 [[hit point]]s, you may choose to instead:
===Options when dying===
Whenever you fail an [[exhaustion]] contest or when you are reduced to 0 [[hit point]]s, you may choose to instead:


* '''Take a fall'''. The player falls [[prone]] this turn and is [[incapacitated]] (no [[action]] or [[reaction]]). The player must be standing to be able to take a fall.
* '''Take a fall'''. The player falls [[prone]] this turn and is [[incapacitated]] (no [[action]] or [[reaction]]). The player must be standing to be able to take a fall.
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===Stabilizing a Creature===
===Stabilizing a Creature===
A creature who is dying can be stabilized so that it does not have to make any additional [[exhaustion]] contest checks each turn. The creature stops being stable, and must start making [[exhaustion]] contest checks again, if it takes any damage.
A creature who is [[dying]] can be stabilized so that it does not have to make any additional [[exhaustion]] contest checks each turn. The creature stops being stable, and must start making [[exhaustion]] contest checks again, if it takes any damage.


You can use your action to administer '''first aid''' to a dying creature and attempt to stabilize it, which requires a successful DL <code>10 + 1</code> for each level of exhaustion, [[Wisdom]] ([[Medicine]]) check.
You can use your action to administer '''first aid''' to a dying creature and attempt to stabilize it, which requires a successful DL 10 + 1 for each level of [[exhaustion]], [[Wisdom]] ([[Medicine]]) check.
{{formula|Stabilization DL|10 + (1 × [[exhaustion]] level)}}
<tab name="Show Stabilization DL Table" collapsed>
{| class="wikitable"
! style="text-align:center;"|<span class="small">Exhaustion<br> Level</span> !! style="text-align:center;"|DL
|-
| 0 || 10
|-
| 1 || 11
|-
| 2 || 12
|-
| 3 || 13
|-
| 4 || 14
|-
| 5 || 15
|-
| 6 || 16
|-
| 7 || 17
|-
| 8 || 18
|-
| 9 || 19
|}</tab>


===Instant Death===
===Instant Death===
When damage reduces you to equals or exceeds your negative [[hit point]] maximum, you die.
When damage reduces you to equals or exceeds your negative [[hit point]] maximum, you die.

Latest revision as of 11:03, 24 July 2024

When you drop to 0 hit points the following happens and the creature has the dying condition:

Exhaustion contest DL = 10 + (2 × exhaustion level)
Exhaustion
Level
DL
0 10
1 12
2 14
3 16
4 18
5 20
6 22
7 24
8 26
9 28

Options when dying

Whenever you fail an exhaustion contest or when you are reduced to 0 hit points, you may choose to instead:

  • Take a fall. The player falls prone this turn and is incapacitated (no action or reaction). The player must be standing to be able to take a fall.
  • Fall Unconscious. The player falls unconscious for 1d4 hours. Stabilization does not wake the character. An unconscious creature that isn't healed regains 1 hit point when they wake up.

Stabilizing a Creature

A creature who is dying can be stabilized so that it does not have to make any additional exhaustion contest checks each turn. The creature stops being stable, and must start making exhaustion contest checks again, if it takes any damage.

You can use your action to administer first aid to a dying creature and attempt to stabilize it, which requires a successful DL 10 + 1 for each level of exhaustion, Wisdom (Medicine) check.

Stabilization DL = 10 + (1 × exhaustion level)
Exhaustion
Level
DL
0 10
1 11
2 12
3 13
4 14
5 15
6 16
7 17
8 18
9 19

Instant Death

When damage reduces you to equals or exceeds your negative hit point maximum, you die.