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Versatile, Martial, Bludgeon | Versatile, Martial, Bludgeon | ||
* You can use the staff as a spellcasting focus. | * You can use the staff as a [[spellcasting]] focus. | ||
* This staff has 3 charges, which it regains 1 charge daily at dawn. <br>As an [[action]], you can expend 1 charge to: | * This staff has 3 charges, which it regains 1 charge daily at dawn. <br>As an [[action]], you can expend 1 charge to: | ||
** Reroll a number of damage dice up to your [[proficiency bonus]] when you use a spell slot to cast a spell that deals fire or radiant damage. You must use the new rolls. | ** Reroll a number of damage dice up to your [[proficiency bonus]] when you use a spell slot to cast a spell that deals fire or radiant damage. | ||
*** You must use the new rolls. | |||
** Cause the staff to glow with sunlight. While glowing, the staff sheds bright light in a 5-meter radius and dim light for an additional 5 meter. The light lasts until you use a [[bonus action]] to extinguish it. | ** Cause the staff to glow with sunlight. While glowing, the staff sheds bright light in a 5-meter radius and dim light for an additional 5 meter. The light lasts until you use a [[bonus action]] to extinguish it. | ||
** Cast the ''divination'' spell. | ** Cast the ''divination'' spell. | ||
* When using this staff and it has charges left, you gain the following stacking bonuses: | |||
{| class="wikitable" | {| class="wikitable" | ||
! style="min-width: | ! style="min-width:8em;"|Charges left !! | ||
|- | |- | ||
| '''1 charge''' | | '''1 charge''' | ||
| You have +1 bonus to attack and damage rolls | | You have +1 bonus to [[attack]], spell and damage rolls. | ||
|- | |- | ||
| '''2 charges''' | | '''2 charges''' | ||
| When you hit with an attack roll | | When you hit with an [[attack]] roll, the target suffer an extra 1d8 fire damage. | ||
|- | |- | ||
| '''3 charges''' | | '''3 charges''' | ||
| When you restore hit | | When you restore [[hit point]]s to yourself or allies, you may in combat choose to reduce your [[initiative]] to add the amount you reduced, and outside combat use and add your [[hit dice]] to the healing. | ||
|} | |} |
Latest revision as of 21:04, 29 February 2024
Versatile, Martial, Bludgeon
- You can use the staff as a spellcasting focus.
- This staff has 3 charges, which it regains 1 charge daily at dawn.
As an action, you can expend 1 charge to:- Reroll a number of damage dice up to your proficiency bonus when you use a spell slot to cast a spell that deals fire or radiant damage.
- You must use the new rolls.
- Cause the staff to glow with sunlight. While glowing, the staff sheds bright light in a 5-meter radius and dim light for an additional 5 meter. The light lasts until you use a bonus action to extinguish it.
- Cast the divination spell.
- Reroll a number of damage dice up to your proficiency bonus when you use a spell slot to cast a spell that deals fire or radiant damage.
- When using this staff and it has charges left, you gain the following stacking bonuses:
Charges left | |
---|---|
1 charge | You have +1 bonus to attack, spell and damage rolls. |
2 charges | When you hit with an attack roll, the target suffer an extra 1d8 fire damage. |
3 charges | When you restore hit points to yourself or allies, you may in combat choose to reduce your initiative to add the amount you reduced, and outside combat use and add your hit dice to the healing. |