Lashing Creeper: Difference between revisions

From Kronopolis and the Flat Plane
No edit summary
mNo edit summary
Tag: wikieditor
 
(6 intermediate revisions by the same user not shown)
Line 2: Line 2:
|name=Lashing Creeper
|name=Lashing Creeper
|level=1
|level=1
|primal=1
|themes=primal
|domain=Flora
|domains=flora
|cast=1 action
|cast=1 action
|range=60 feet
|range=20 meter
|components=V, S
|components=V, S
|duration=Concentration, 1 minute
|duration=Concentration, 1 minute
}}
}}
You call forth a creeper at a location which immediately use its [[Attack]] action. The creeper has the following properties:
You call forth a creeper at a location which immediately use its [[Attack]] action. The creeper has the following properties:
* A melee [[Attack]] action using your spellcasting modifier, targeting the nearest foe within 10 feet and deals 1d6 necrotic damage.
* A melee [[attack]] action using your spellcasting modifier, targeting the nearest foe within 5 meters and deals 1d6 necrotic damage.
* May perform an Opportunity Attack within a 10-foot radius once every turn, on a successful hit, cause the target to become [[Immobilized]] until the start of their next turn.
* May perform an [[Opportunity Attack]] within a 10-foot radius once every turn, on a successful hit, cause the target to become [[Immobilized]] until the start of their next turn.
* The creeper has <code>5 + your spellcasting modifier</code> [[Hit Points]], 10 AL and uses your [[Contest Scores]].
* The creeper has [[hit points]] equal to <code>5 + your spellcasting modifier</code>, 10 [[AL]] and uses your [[Contest Scores]].


For the duration, you may perform the following [[Minor Action]]s:
For the duration, you may perform the following [[minor action]]s:
* Call forth another creeper within range which immediately use its [[Attack]] action. You may have a total of your level in number of creepers at the same time.
* Call forth another creeper within range which immediately use its [[attack]] action. You may have a total of <code>your level</code> in number of creepers at the same time.
* Cause all your creepers to use their [[Attack]] action.
* Cause all your creepers to use their [[attack]] action.


You may at any time cause a creeper to withdraw and if you lose concentration, all creepers will immediately withdraw. This spell ends if you have no creepers alive.
You may at any time cause a creeper to withdraw and if you lose [[concentration]], all creepers will immediately withdraw. This spell ends if you have no creepers alive.


'''Power Increase'''<br>
'''Power Increase'''<br>
When you cast this spell using a spell slot of 2nd level or higher, you may within 20 feet of the first creeper, call forth an additional creeper for each slot level above 2nd.
When you cast this spell using a spell slot of 2nd level or higher, you may within 20 feet of the first creeper, call forth an additional creeper for each slot level above 2nd.
<noinclude>----{{Quote|Immobilized}}
----</noinclude>

Latest revision as of 07:44, 7 February 2024

1st Level
Theme(s)
Primal
Domain(s)
Flora
Casting Time 1 action
Range 20 meter
Component(s) V, S
Duration Concentration, 1 minute

You call forth a creeper at a location which immediately use its Attack action. The creeper has the following properties:

  • A melee attack action using your spellcasting modifier, targeting the nearest foe within 5 meters and deals 1d6 necrotic damage.
  • May perform an Opportunity Attack within a 10-foot radius once every turn, on a successful hit, cause the target to become Immobilized until the start of their next turn.
  • The creeper has hit points equal to 5 + your spellcasting modifier, 10 AL and uses your Contest Scores.

For the duration, you may perform the following minor actions:

  • Call forth another creeper within range which immediately use its attack action. You may have a total of your level in number of creepers at the same time.
  • Cause all your creepers to use their attack action.

You may at any time cause a creeper to withdraw and if you lose concentration, all creepers will immediately withdraw. This spell ends if you have no creepers alive.

Power Increase
When you cast this spell using a spell slot of 2nd level or higher, you may within 20 feet of the first creeper, call forth an additional creeper for each slot level above 2nd.


Immobilized

  • Your movement is 0, and cannot benefit from any bonuses to your speed.