Replaced content with "{{#invoke:spell|list|category=Fighting_Style}}" Tags: Replaced wikieditor |
m Wioum moved page Fighting Style/List to Fighting Style/Options without leaving a redirect |
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Latest revision as of 01:08, 7 February 2024
Blind Fighting
- Being unable to see a creature doesn't impose Disadvantage on your attack rolls against it, provided the creature isn't hidden from you.
Bowman
→ Bowman
You specialize in fighting with drawn weapons and gain the following benefits while the fighting style is active:
- Whenever you have advantage on an attack roll using a drawn weapon, you can reroll one of the dice once.
You gain the following maneuvers:
Combat Action Maneuvers
Melee Combat Action Maneuvers
Ranged Combat Action Maneuvers
Reaction Maneuvers
Quick Action Maneuvers
Close Quarters Shooter
- Point Blank is always active.
Defence
- You gain a +1 bonus to AC.
Dueling Fighter
→ Dueling Fighter
You specialize in fighting with One-Handed weapons and gain the following benefits while the fighting style is active:
- When you are wielding a weapon in one hand and no other weapons in the other, you gain a +2 bonus to damage rolls with that weapon.
- You also gain three maneuvers for melee attacks which you gain as weapon maneuvers when you have no other weapon in your other hand.
You can change one of these per long rest.
Great Weapon Fighting
→ Great Weapon Fighting
You specialize in fighting with Great or Two-Handed weapons and gain the following benefits while the fighting style is active:
- When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2.
- You gain the following maneuvers:
Martial Arts
→ Martial Arts
Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and martial arts weapons.
Your specially chosen martial arts weapons, are chosen from a number of weapons equal to 5 + your Wisdom modifier
(minimum of five weapons). You gain proficiency with the martial arts weapons, if you didn't have it already.
You gain the following benefits while you are unarmed or wielding only martial arts weapons.
- You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and martial arts weapons.
- You can roll a die equal to twice your proficiency bonus in place of the normal damage of your unarmed strike or martial arts weapon.
- Your unarmed strikes can deal bludgeoning damage equal to
1d6 + your Strength modifier
. If you strike with two free hands, the d6 becomes a d8. - When you successfully start a Grapple, you can deal 1d4 bludgeoning damage to the grappled creature. Until the grapple ends, you can also deal this damage to the creature whenever you hit it with a melee attack.
Protection
- The Shield Block maneuver do not cost a manuever action.
Superior Technique
- You learn one maneuver of your choice from among the martial maneuvers. If a maneuver you use requires your target to make a saving throw to resist the maneuver's effects, the saving throw DL equals
8 + your proficiency bonus + your Strength or Dexterity modifier (your choice)
.
- You gain one superiority die, which is a
d6
(this die is added to any superiority dice you have from another source). This die is used to fuel your maneuvers. A superiority die is expended when you use it. You regain your expended superiority dice when you finish a short or long rest.
Tunnel Fighter
- The Vigilance maneuver do not cost a manuever action.
Two-Weapon Fighting
- When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Versatile Fighter
→ Versatile Fighter
You specialize in fighting with Versatile weapons and gain the following benefits while the fighting style is active:
- When switching from One-handed to Two-handed with a Versatile weapon, opponents contesting a maneuver with Strength (Athletics) or Dexterity (Acrobatics) have Disadvantage.
- When switching from Two-handed to One-handed with a Versatile weapon, opponents contesting a maneuver with Wisdom (Insight) have Disadvantage.
If successful when switching, the maneuver is performed at one tier higher. If the tier is already at tier three, the performed maneuver has Advantage.