Acidic Meltdown: Difference between revisions

From Kronopolis and the Flat Plane
No edit summary
Tag: wikieditor
mNo edit summary
Tag: wikieditor
 
Line 1: Line 1:
<noinclude>''This is a [[Channel Divinity]] option.''[[Category:Channel Divinity]][[Category:Acid (Channel Divinity)]]
<noinclude>''This is a [[Channel Divinity]] option.''[[Category:Channel Divinity]][[Category:Acid (Channel Divinity)]]
----</noinclude>
----</noinclude>
* As an action, you touch a creature or an object within reach. A creature must make a [[Reflex]] check, taking <code>5 × your level</code> in acid damage on a failed check and half as much on a successful one. An object takes <code>5 × your level</code> in acid damage.  
* As an [[action]], you touch a creature or an object within reach. A creature must make a [[Reflex]] check, taking <code>5 × your level</code> in acid damage on a failed check and half as much on a successful one. An object takes <code>5 × your level</code> in acid damage.  


* Additionally, if the target carries or wears corrodable armor or weapons, it must make a [[Reflex]] check. On a failed save, one piece of armor or weapon of your choice takes a permanent and cumulative -1 penalty. Armor reduced to an [[AL]] of 10 or a shield that drops to a +0 bonus is destroyed. Weapons reduced to -5 to hit and to damage are destroyed.
* Additionally, if the target carries or wears corrodable armor or weapons, it must make a [[Reflex]] check. On a failed save, one piece of armor or weapon of your choice takes a permanent and cumulative -1 penalty. Armor reduced to an [[AL]] of 10 or a shield that drops to a +0 bonus is destroyed. Weapons reduced to -5 to hit and to damage are destroyed.

Latest revision as of 19:23, 7 December 2023

This is a Channel Divinity option.


  • As an action, you touch a creature or an object within reach. A creature must make a Reflex check, taking 5 × your level in acid damage on a failed check and half as much on a successful one. An object takes 5 × your level in acid damage.
  • Additionally, if the target carries or wears corrodable armor or weapons, it must make a Reflex check. On a failed save, one piece of armor or weapon of your choice takes a permanent and cumulative -1 penalty. Armor reduced to an AL of 10 or a shield that drops to a +0 bonus is destroyed. Weapons reduced to -5 to hit and to damage are destroyed.