Impale: Difference between revisions

From Kronopolis and the Flat Plane
Created page with "<noinclude>Category:ManeuverCategory:Melee Combat Action</noinclude> ''"{{:{{subst:PAGENAME}}/Description}}"'' {| class="wikitable" |- | '''Tier 1''' | {{:{{subst:PAGENAME}}/Tier 1}} |- | '''Tier 2''' | {{:{{subst:PAGENAME}}/Tier 2}} |- | '''Tier 3''' | {{:{{subst:PAGENAME}}/Tier 3}} |- |}"
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<noinclude>[[Category:Maneuver]][[Category:Melee Combat Action]]</noinclude>
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''"{{:Maneuver/List/Impale/Description}}"''
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|actionType=Melee Combat Action }}</onlyinclude>
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| '''Tier 1'''
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| '''Tier 2'''
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| '''Tier 3'''
| {{:Maneuver/List/Impale/Tier 3}}
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Latest revision as of 09:36, 7 December 2023

"You try to pin your target to an object." -Description

Tier 1 Contested Strength (Brawn) or Dexterity (Acrobatics) check. You make a melee or throwing Attack action against a Large or smaller creature. If you hit and succeed, you pin the target to an object within 5 feet behind the target. The target can not move more than 5 feet away from the object. If the weapon is left pinned to the target, it can be removed by either destroying the weapon, or by beating the set DC.
Tier 2 You can also pin the target to another creature, if you try to do that, you must succeed the contested roll against both targets. The creature the target is pinned to takes damage equal to your ability modifier.
Tier 3 You may as a free action once per turn push an impaled target up to 5 feet if they fail the contested check. Great weapons can impale an extra target, if that target is an object.