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==Short Rest==
==Short Rest==
You may use one or multiple [[Hit Dice]].
A short rest is a small time of pause and repose, for one to catch one's breath, ranging from at least 30 minutes to 4 hours long, during which a character can take time to eat, drink, read, meditate, cast rituals and tend to illness and wounds.
 
For each short rest without a long rest, short rest times increases.
{| class="wikitable"
! Short Rest !! Time
|-
| 1st || 30 min
|-
| 2nd || 1 hour
|-
| 3rd || 2 hours
|-
| 4th + n || 4 hours
|}
Death save failures reset on short rest. At the end of a short rest, players may spend 1 [[hit dice]] to recover 1 level of exhaustion. Only 1 dice per short rest, per long rest may be spent this way.


==Long Rest==
==Long Rest==
You may use one or multiple [[Hit Dice]].
Long rests take 8 hours, during which a character sleeps for at least 6 hours and performs no more than 2 hours of light activity, such as reading, talking, eating, or standing watch.
 
At the end of a long rest, a character regains spent [[hit dice]]. A character automatically regain any lost [[hit point]]s, and finishing a long rest reduces a creature's [[exhaustion]] level by 1, provided that the creature has also ingested their full requirement for food and drink.


<noinclude>[[Category:Incomplete]]</noinclude>
A character can't benefit from more than one long rest in a 24-hour period, and a character must have at least 1 [[hit point]] at the start of the rest to gain its benefits.

Latest revision as of 01:45, 8 November 2023

Short Rest

A short rest is a small time of pause and repose, for one to catch one's breath, ranging from at least 30 minutes to 4 hours long, during which a character can take time to eat, drink, read, meditate, cast rituals and tend to illness and wounds.

For each short rest without a long rest, short rest times increases.

Short Rest Time
1st 30 min
2nd 1 hour
3rd 2 hours
4th + n 4 hours

Death save failures reset on short rest. At the end of a short rest, players may spend 1 hit dice to recover 1 level of exhaustion. Only 1 dice per short rest, per long rest may be spent this way.

Long Rest

Long rests take 8 hours, during which a character sleeps for at least 6 hours and performs no more than 2 hours of light activity, such as reading, talking, eating, or standing watch.

At the end of a long rest, a character regains spent hit dice. A character automatically regain any lost hit points, and finishing a long rest reduces a creature's exhaustion level by 1, provided that the creature has also ingested their full requirement for food and drink.

A character can't benefit from more than one long rest in a 24-hour period, and a character must have at least 1 hit point at the start of the rest to gain its benefits.