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<noinclude>{{ScuffedMenu|offset=3.4em|[[Feat/List/Vehicle/Air_Vehicle|Air Vehicle]] {{!}} [[Feat/List/Vehicle/Land_Vehicle|Land Vehicle]] {{!}} [[Feat/List/Vehicle/Siege_Engine|Siege Engine]] {{!}} [[Feat/List/Vehicle/Water_Vehicle|Water Vehicle]]}}</noinclude> | |||
<tabs> | |||
<tab name="Air Vehicle" collapsed>{{:Feat/List/Vehicle/Air_Vehicle}}</tab> | <tab name="Air Vehicle" collapsed>{{:Feat/List/Vehicle/Air_Vehicle}}</tab> | ||
<tab name="Land Vehicle" collapsed>{{:Feat/List/Vehicle/Land_Vehicle}}</tab> | <tab name="Land Vehicle" collapsed>{{:Feat/List/Vehicle/Land_Vehicle}}</tab> | ||
<tab name="Siege Engine" collapsed>{{:Feat/List/Vehicle/Siege_Engine}}</tab> | <tab name="Siege Engine" collapsed>{{:Feat/List/Vehicle/Siege_Engine}}</tab> | ||
<tab name="Water Vehicle" collapsed>{{:Feat/List/Vehicle/Water_Vehicle}}</tab> | <tab name="Water Vehicle" collapsed>{{:Feat/List/Vehicle/Water_Vehicle}}</tab> | ||
</tabs> |
Latest revision as of 12:02, 14 April 2023
Carriage Racer
- When driving a land vehicle, you can add your proficiency bonus to the vehicle's ability checks and saving throws.
- When you are driving a land vehicle and your vehicle is hit with an attack, you can use your reaction to add your proficiency bonus to your vehicle's AL against that attack, potentially causing it to miss.
- If a land vehicle you are driving is subjected to an effect that allows it to make a Dexterity save to take only half damage, it takes no damage if it succeeds and only half damage if it fails.
Cannoneer
You have spent significant time operating siege equipment, earning you the following benefits:
- You add your proficiency bonus to attack and damage rolls using siege weapons.
- If a siege weapon would require an action to aim, you can use a bonus action instead.
- During a short rest, provided you have access to carpenter's tools or similar equipment, you can restore 1d10 hit points too a siege weapon.
Sea Legs
→ Sea Legs
Prerequisite: Proficiency in water vehicles
Your time spent aboard boats has earned you the following benefits:
- You have advantage on saving throws and ability checks made to avoid being knocked prone and pushed.
- Climbing doesn't cost you extra movement.