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<noinclude>{{ScuffedMenu|offset=5.8em|[[Feat/List/Theme/Occult/Occult Spellcasting|Occult Spellcasting]] {{!}} [[Feat/List/Theme/Occult/ | <noinclude>{{ScuffedMenu|offset=5.8em|[[Feat/List/Theme/Occult/Occult Spellcasting|Occult Spellcasting]] {{!}} [[Feat/List/Theme/Occult/Invocation|Eldritch Invocations]]}}</noinclude> | ||
<tabs> | <tabs> | ||
<tab name="*">{{#invoke:feat|list|Occult}}</tab> | <tab name="*">{{#invoke:feat|list|Occult}}</tab> | ||
<tab name="Occult Spellcasting">{{ | <tab name="Occult Spellcasting">{{:Feat/List/Theme/Occult/Spellcasting}}</tab> | ||
<tab name=" | <tab name="Cantrip Invocations">{{:Feat/List/Theme/Occult/Invocation/Cantrip}}</tab> | ||
<tab name="At-Will Invocations">{{:Feat/List/Theme/Occult/Invocation/At-Will}}</tab> | |||
<tab name="Passive Invocations">{{:Feat/List/Theme/Occult/Invocation/Passive}}</tab> | |||
<tab name="Once Per Day Invocations">{{:Feat/List/Theme/Occult/Invocation/Once_Per_Day}}</tab> | |||
</tabs> | </tabs> |
Latest revision as of 12:05, 29 March 2023
Agonizing Blast
Agonizing Blast
Invocation: Cantrip Invocation
- When you hit with a cantrip that deal damage, add your spellcasting ability modifier to the damage it deals on a hit.
Armor of Shadows
Armor of Shadows
Invocation: At-Will Invocation
- You can cast mage armor on yourself at will, without expending spell points or material components.
Ascendant Step
Ascendant Step
Invocation: At-Will Invocation
- You can cast levitate on yourself at will, without expending spell points or material components.
Beast Speech
Beast Speech
Invocation: At-Will Invocation
- You can cast speak with animals at will, without expending spell points.
Beguiling Influence
Beguiling Influence
Invocation: Passive Invocation
Broader Eradication
Broader Eradication
Invocation: Cantrip Invocation
"When a single victim is not enough."
- When you cast an Occult cantrip which deals damage, you may target a number of creatures equal to the number of damage dice the cantrip has, roll an attack against each target and on a failure, reduce the number of damage dice by 1, then distribute the damage dice among the targets with a minimum of 1 damage dice per target.
- If the cantrip has flat damage, that value is halved and added to each target. Damaging effects from other sources is only added to a single target.
Chains of Carceri
Chains of Carceri
Invocation: Once Per Day Invocation
- You can cast hold monster, without expending spell point or material components, targeting a celestial, fiend, or elemental. You must finish a long rest before you can use this invocation again.
Devil's Sight
Devil's Sight
Invocation: Passive Invocation
- You can see normally in darkness, both magical and nonmagical, to a distance of 40 meters.
Dreadful Word
Dreadful Word
Invocation: Once Per Day Invocation
- You can cast confusion, without expending spell point. You must finish a long rest before you can use this invocation again.
Eldritch Sight
Eldritch Sight
Invocation: At-Will Invocation
- You can cast detect magic at will, without expending spell points.
Eldritch Spear
Eldritch Spear
Invocation: Cantrip Invocation
- When you cast a cantrip that deal damage, its range is doubled. Touch spells gain a range of 10 meters.
Extraordinary Constraint
"This is only a fraction of my power."
- When you cast an Occult spell, you may cast a spell at 1 less spell level.
- A spell cannot be cast at a lower spell level than its base level due to this feature.
- You gain a +2 bonus to Influence and when you make a Charisma(Coercion) check you may use your Influence instead of Charisma.
Eyes of the Rune Keeper
Eyes of the Rune Keeper
Invocation: Passive Invocation
- You can read all writing.
Fiendish Vigor
Fiendish Vigor
Invocation: At-Will Invocation
- You can cast false life on yourself at will, without expending spell points or material components.
Life Tap
- When you take a short rest, you must decide to use this feat before any hit dice rolls, you may roll a hit dice and suffer the value as damage. You regain spell points equal to damage suffered + your spellcasting modifier, however, you may not use any hit dice to restore your hit points during this short rest.
- This feature may be used up to a number of times equal to your proficiency bonus during a single short rest.
Mask of Many Faces
Mask of Many Faces
Invocation: At-Will Invocation
- You can cast disguise self at will, without expending spell points.
Master of Myriad Forms
Master of Myriad Forms
Invocation: At-Will Invocation
Prerequisite: Mask of Many Faces
- You can cast alter self at will, without expending spell points.
Occult Cantrip Mastery
- You learn two cantrips of your choice from the Occult spell list.
Pact Boon
An otherworldly patron bestows a gift upon you for your loyal service.
- You gain one of the following features of your choice:
Pact of the Blade |
|
Pact of the Chain |
|
Pact of the Tome |
Your patron gives you a grimoire called a Book of Shadows.
|
Book of Ancient Secrets |
Prerequisite: Pact of the Tome
|
Pact of the Talisman |
|
Pact of the Star Chain |
Prerequisite: Seeker Patron
|
Repelling Blast
Repelling Blast
Invocation: Cantrip Invocation
- When you hit with a cantrip that deal damage, you can push the creature up to 5 meters away from you in a straight line.
Agonizing Blast
Agonizing Blast
Invocation: Cantrip Invocation
- When you hit with a cantrip that deal damage, add your spellcasting ability modifier to the damage it deals on a hit.
Broader Eradication
Broader Eradication
Invocation: Cantrip Invocation
"When a single victim is not enough."
- When you cast an Occult cantrip which deals damage, you may target a number of creatures equal to the number of damage dice the cantrip has, roll an attack against each target and on a failure, reduce the number of damage dice by 1, then distribute the damage dice among the targets with a minimum of 1 damage dice per target.
- If the cantrip has flat damage, that value is halved and added to each target. Damaging effects from other sources is only added to a single target.
Eldritch Spear
Eldritch Spear
Invocation: Cantrip Invocation
- When you cast a cantrip that deal damage, its range is doubled. Touch spells gain a range of 10 meters.
Repelling Blast
Repelling Blast
Invocation: Cantrip Invocation
- When you hit with a cantrip that deal damage, you can push the creature up to 5 meters away from you in a straight line.
Armor of Shadows
Armor of Shadows
Invocation: At-Will Invocation
- You can cast mage armor on yourself at will, without expending spell points or material components.
Ascendant Step
Ascendant Step
Invocation: At-Will Invocation
- You can cast levitate on yourself at will, without expending spell points or material components.
Beast Speech
Beast Speech
Invocation: At-Will Invocation
- You can cast speak with animals at will, without expending spell points.
Eldritch Sight
Eldritch Sight
Invocation: At-Will Invocation
- You can cast detect magic at will, without expending spell points.
Fiendish Vigor
Fiendish Vigor
Invocation: At-Will Invocation
- You can cast false life on yourself at will, without expending spell points or material components.
Mask of Many Faces
Mask of Many Faces
Invocation: At-Will Invocation
- You can cast disguise self at will, without expending spell points.
Master of Myriad Forms
Master of Myriad Forms
Invocation: At-Will Invocation
Prerequisite: Mask of Many Faces
- You can cast alter self at will, without expending spell points.
Beguiling Influence
Beguiling Influence
Invocation: Passive Invocation
Devil's Sight
Devil's Sight
Invocation: Passive Invocation
- You can see normally in darkness, both magical and nonmagical, to a distance of 40 meters.
Eyes of the Rune Keeper
Eyes of the Rune Keeper
Invocation: Passive Invocation
- You can read all writing.
Chains of Carceri
Chains of Carceri
Invocation: Once Per Day Invocation
- You can cast hold monster, without expending spell point or material components, targeting a celestial, fiend, or elemental. You must finish a long rest before you can use this invocation again.
Dreadful Word
Dreadful Word
Invocation: Once Per Day Invocation
- You can cast confusion, without expending spell point. You must finish a long rest before you can use this invocation again.