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{{#invoke:feat|list|{{#explode: | {{#invoke:feat|list|{{#explode:Feat/List/Ability/Constitution|/|-1}}}} |
Latest revision as of 16:32, 16 March 2023
Durable
→ Durable
Prerequisite: Tough I
Hardy and resilient, you gain the following benefits:
- When you roll a Hit Die to regain hit points, the minimum number of hit points you regain from the roll equals twice your Constitution modifier (minimum of 2).
- You have advantage on checks and saving throws made to resist Exhaustion.
- Additionally, you can as a minor action roll one of your recover hitpoints equal to one hit die + your constitution modifier.
Tough I
Hearty and healthy, you gain the following benefits:
- Your hit point maximum increases by an amount equal to your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional hit point.
Tough II
→ Tough II
Prerequisite: Tough I
- Your hit point maximum increases by an amount equal to your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional hit point.
Tough III
→ Tough III
Prerequisite: Tough II
- Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by two.