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|name=Second Skin | |name=Second Skin | ||
|level=2 | |level=2 | ||
|primal | |themes=primal | ||
| | |domains=fauna | ||
|cast= | |cast=standard | ||
|range=Touch | |range=Touch | ||
|components=V, S | |components=V, S | ||
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|area= | |area= | ||
}} | }} | ||
You touch the creature and enhances its ability to withstand harm. For the duration, at the start of each of the creatures turn, it gains your spellcasting ability as temporary hit | You touch the creature and enhances its ability to withstand harm. For the duration, at the start of each of the creatures turn, it gains your spellcasting ability as [[temporary hit point]]s until the start of its next turn. Any remaining [[temporary hit point]]s from this spell, between each turn, restores the creatures hit points by that amount. | ||
When a creature affected by this spell suffers damage, ''you'' must succeed with a concentration check – once per creature and turn – or the spell is suppressed for 1 turn. | When a creature affected by this spell suffers damage, ''you'' must succeed with a [[concentration]] check – once per creature and turn – or the spell is suppressed for 1 turn. | ||
'''Power Increase'''<br> | '''Power Increase'''<br> | ||
When you cast this spell using a spell slot of 3rd level or higher, the temporary hit points is increased by another half of your spellcasting ability for each slot level above 2nd. | When you cast this spell using a spell slot of 3rd level or higher, the temporary hit points is increased by another half of your spellcasting ability for each slot level above 2nd. |
Latest revision as of 16:24, 17 February 2023
2nd Level | |
Theme(s) | Primal
|
Domain(s) |
Fauna
|
Casting Time | Standard Action (3 AP) |
Range | Touch |
Component(s) | V, S |
Duration | Concentration |
You touch the creature and enhances its ability to withstand harm. For the duration, at the start of each of the creatures turn, it gains your spellcasting ability as temporary hit points until the start of its next turn. Any remaining temporary hit points from this spell, between each turn, restores the creatures hit points by that amount.
When a creature affected by this spell suffers damage, you must succeed with a concentration check – once per creature and turn – or the spell is suppressed for 1 turn.
Power Increase
When you cast this spell using a spell slot of 3rd level or higher, the temporary hit points is increased by another half of your spellcasting ability for each slot level above 2nd.