Psychic Ripple: Difference between revisions

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|name=Psychic Ripple
|name=Psychic Ripple
|level=2
|level=2
|occult=1
|themes=divine occult
|domain=Mind
|domains=mind
|cast=1 action
|cast=standard
|range=60 feet
|range=20 meters
|components=V, S, M
|components=V, S, M
|duration=Instantaneous
|duration=Instantaneous
|area=30 feet
|area=10 meters
}}  
}}  
You cause a target creature to be overwhelmed by psychic energies. The target creature must succeed with a wisdom saving throw or suffer 1d4 psychic damage for every intelligence or wisdom modifier, whichever is highest.
The target creature must succeed with a [[Sanity]] save or suffer 1d4 psychic damage for each creature within the area.


In addition, if the saving throw failed, creatures within 15 feet of the target creature are afflicted by a ripple from this spell, they must succeed with a wisdom saving throw or they suffer the same damage as the target creature.
In addition, if the saving throw failed, creatures within the area of the target creature also suffer from this spell and must also succeed with above save and its consequence.


This spell will not spread further than 30 feet from the initial target creature.
This spell will not spread further than the initial target creature's area.


'''Power Increase'''<br>
'''Power Increase'''<br>
When you cast this spell using a spell slot of 3rd level or higher, the damage is increased by 2d4 and the ripples total range is increased by 10 feet for each slot level above 2nd.
When you cast this spell using a spell slot of 3rd level or higher, the damage is increased by 1d4, for each slot level above 2nd.
 
<tab name="Power Table" collapsed>
{| class="wikitable"
! Spell level !! Damage Per <br>Nearby Creature
|-
| 2nd (Base) || 1d4
|-
| 3rd || 2d4
|-
| 4rd || 3d4
|-
| 5th || 4d4
|-
| 6th || 5d4
|-
| 7th || 6d4
|-
| 8th || 7d4
|-
| 9th || 8d4
|}
</tab>
 
<noinclude>[[Category:Dr GM pls]]{{pls|balans?}}</noinclude>

Latest revision as of 16:20, 17 February 2023

2nd Level
Theme(s)
Divine
Occult
Domain(s)
Mind
Casting Time Standard Action (3 AP)
Range 20 meters
Area 10 meters
Component(s) V, S, M
Duration Instantaneous

The target creature must succeed with a Sanity save or suffer 1d4 psychic damage for each creature within the area.

In addition, if the saving throw failed, creatures within the area of the target creature also suffer from this spell and must also succeed with above save and its consequence.

This spell will not spread further than the initial target creature's area.

Power Increase
When you cast this spell using a spell slot of 3rd level or higher, the damage is increased by 1d4, for each slot level above 2nd.

Spell level Damage Per
Nearby Creature
2nd (Base) 1d4
3rd 2d4
4rd 3d4
5th 4d4
6th 5d4
7th 6d4
8th 7d4
9th 8d4

Dr GM pls: balans?