Collapsing Mind: Difference between revisions

From Kronopolis and the Flat Plane
No edit summary
No edit summary
Tag: wikieditor
 
(6 intermediate revisions by the same user not shown)
Line 2: Line 2:
|name=Collapsing Mind
|name=Collapsing Mind
|level=2
|level=2
|divine=1
|domains=divine occult
|occult=1
|domains=illusion
|domain=Illusion
|cast=standard
|cast=1 action
|range=10 meters
|range=10 meters
|components=V, S, M
|components=V, S, M
Line 11: Line 10:
|area=
|area=
}}  
}}  
The target creature must succeed with a [[Will]] save or, for the duration, anytime the creature fails an ability check, they suffer 2d4 psychic damage.
The target creature must succeed with a [[Will]] save or, for the duration, anytime the creature fails an ability check or attack, they suffer 2d4 psychic damage.


'''Power Increase'''<br>
'''Power Increase'''<br>
When you cast this spell using a spell slot of 2nd level or higher, the damage is increased by 1d4, for each slot level above 2nd.
When you cast this spell using a spell slot of 3rd level or higher, the damage is increased by 1d4, for each slot level above 2nd.


In addition, every second spell slot above 2nd, the creature's ability checks are reduced by -1, for each slot level above 2nd.
In addition, the creature's ability checks are reduced by -1, for every second slot level above 2nd.


<tab name="Power Table" collapsed>
<tab name="Power Table" collapsed>
Line 39: Line 38:
|}
|}
</tab>
</tab>
<noinclude>[[Category:Dr GM pls]]{{pls|balans?}}</noinclude>

Latest revision as of 16:08, 17 February 2023

2nd Level
Domain(s)
Illusion
Casting Time Standard Action (3 AP)
Range 10 meters
Component(s) V, S, M
Duration Concentration, 1 minute

The target creature must succeed with a Will save or, for the duration, anytime the creature fails an ability check or attack, they suffer 2d4 psychic damage.

Power Increase
When you cast this spell using a spell slot of 3rd level or higher, the damage is increased by 1d4, for each slot level above 2nd.

In addition, the creature's ability checks are reduced by -1, for every second slot level above 2nd.

Spell level Damage Ability Check
2nd (Base) 2d4 0
3rd 3d4 0
4rd 4d4 -1
5th 5d4 -1
6th 6d4 -2
7th 7d4 -2
8th 8d4 -3
9th 9d4 -3

Dr GM pls: balans?