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Latest revision as of 13:17, 9 February 2023
AP | Type | Actions |
---|---|---|
4 | Full Actions | Rituals Sprint Improvise |
3 | Standard Actions | Combat Action (Attack, Shove, etc.) Disengage Dodge Grapple Hide Help Run Search Spellcasting Improvise |
2 | Minor Actions | 2nd+ Bonus Action/turn Cantrips Dash Improvise |
1 | Quick Actions | 1st Bonus Action/turn Interaction Ready (+cost of readied action) Walk |
Short Rest
A short rest is a small time of pause and repose, for one to catch one's breath, ranging from at least 30 minutes to 4 hours long, during which a character can take time to eat, drink, read, meditate, cast rituals and tend to illness and wounds.
For each short rest without a long rest, short rest times increases.
Short Rest | Time |
---|---|
1st | 30 min |
2nd | 1 hour |
3rd | 2 hours |
4th + n | 4 hours |
Death save failures reset on short rest. At the end of a short rest, players may spend 1 hit dice to recover 1 level of exhaustion. Only 1 dice per short rest, per long rest may be spent this way.
Long Rest
Long rests take 8 hours, during which a character sleeps for at least 6 hours and performs no more than 2 hours of light activity, such as reading, talking, eating, or standing watch.
At the end of a long rest, a character regains spent hit dice. A character automatically regain any lost hit points, and finishing a long rest reduces a creature's exhaustion level by 1, provided that the creature has also ingested their full requirement for food and drink.
A character can't benefit from more than one long rest in a 24-hour period, and a character must have at least 1 hit point at the start of the rest to gain its benefits.