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Species/Elf/Features: Difference between revisions

From Kronopolis and the Flat Plane
Created page with "===Fey Ancestry=== * You have advantage on saving throws against being charmed, and magic can't put you to sleep. ===Trance=== * Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is "trance.") While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same ben..."
 
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===Fey Ancestry===
====Fey Ancestry====
* You have advantage on saving throws against being charmed, and magic can't put you to sleep.
{{:Fey Ancestry}}
===Trance===
 
* Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is "trance.") While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
====Elven Trance====
{{:Elven Trance}}

Latest revision as of 13:15, 23 October 2025

Fey Ancestry

  • You have advantage on saving throws against being charmed, and magic can't put you to sleep.

Elven Trance

  • Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is "trance.") While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.