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Created page with "{{feat |name=The Doctor Is In |cat=medicine }} * During a long rest you may tend to an ally, removing {{c|1}} extra exhaustion for the ally at the end of the long rest. * You gain {{c|+2}} in Medicine." |
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''"With the right knowledge, recovery is but a rest away."'' | |||
* You gain {{c|+2}} in [[Medicine]]. | * You gain {{c|+2}} in [[Medicine]]. | ||
* You may help an ally recover from [[exhaustion]] during a: | |||
** [[Short rest]], when the ally spend a [[hit dice]] to reduce its [[exhaustion]] level, you may perform a [[Medicine]] check with [[advantage]] to reduce the [[exhaustion]] level an additional time. | |||
** [[Long rest]], perform a [[Medicine]] check with [[advantage]] to reduce its [[exhaustion]] level by {{c|1}} additional level for the ally at the end of the [[long rest]]. If both dice are successful, you reduce its [[exhaustion]] level by {{c|2}} additional levels instead. | |||
* When an ally is helped by this feature, they also gain [[advantage]] on their next [[exhaustion]] roll, until the end of their next [[long rest]]. |
Latest revision as of 00:01, 18 October 2025
"With the right knowledge, recovery is but a rest away."
- You gain +2 in Medicine.
- You may help an ally recover from exhaustion during a:
- Short rest, when the ally spend a hit dice to reduce its exhaustion level, you may perform a Medicine check with advantage to reduce the exhaustion level an additional time.
- Long rest, perform a Medicine check with advantage to reduce its exhaustion level by 1 additional level for the ally at the end of the long rest. If both dice are successful, you reduce its exhaustion level by 2 additional levels instead.
- When an ally is helped by this feature, they also gain advantage on their next exhaustion roll, until the end of their next long rest.