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* You may help an ally recover from [[exhaustion]] during a: | * You may help an ally recover from [[exhaustion]] during a: | ||
** [[Short rest]], when the ally spend a [[hit dice]] to reduce its [[exhaustion]] level, you may perform a [[Medicine]] check with [[advantage]] to reduce the [[exhaustion]] level an additional time. | ** [[Short rest]], when the ally spend a [[hit dice]] to reduce its [[exhaustion]] level, you may perform a [[Medicine]] check with [[advantage]] to reduce the [[exhaustion]] level an additional time. | ||
** [[Long rest]], perform a [[Medicine]] check to reduce [[exhaustion]] level by {{c| | ** [[Long rest]], perform a [[Medicine]] check with [[advantage]] to reduce its [[exhaustion]] level by {{c|1}} additional level for the ally at the end of the [[long rest]]. If both dice are successful, you reduce the [[exhaustion]] level by {{c|3}} instead. |
Revision as of 23:58, 17 October 2025
"With the right knowledge, recovery is but a rest away."
- You gain +2 in Medicine.
- You may help an ally recover from exhaustion during a:
- Short rest, when the ally spend a hit dice to reduce its exhaustion level, you may perform a Medicine check with advantage to reduce the exhaustion level an additional time.
- Long rest, perform a Medicine check with advantage to reduce its exhaustion level by 1 additional level for the ally at the end of the long rest. If both dice are successful, you reduce the exhaustion level by 3 instead.